Badlands Chargen
You're a Duster, at home in the badlands that softer folk simply cannot survive. You look human, but you're really not. Life in the wilds has changed you on a fundamental level. You are the lynchpin that holds society together.
Source Books
We will be using Savage Worlds Adventure Edition - SWADE - for this game.
Setting Rules
Heroes Never Die: As implied, things that should kill you somehow don't. Wild Card NPCs get similar benefit.
More Skill Points: PCs begin with 15 skill points instead of 12. Additionally, Focus will be treated as a Core Skill, starting at d4 instead of Untrained.
Species Template
Outsider - All Dusters have this negative racial trait. PCs appear human on the surface - mostly - but civilized folk can sense something is off with Dusters. Dusters subtract 2 from persuasion rolls vs non-Dusters.
Gifted - Dusters begin play with the Arcane Background Edge (Gifted).
Infravision - All Dusters have Infravision.
Environmental Resistance (Dust) - All Dusters get +4 to resist the negative effects of Dust (the atmosphereic storms that plague the badlands).
Skills
The following skills - Driving, Language, and Piloting - won't see use in this game. Similarly, the Power skills Faith, Psionics, Spellcasting and Weird Science are irrelevant.
Electronics, generally only encountered inside the Domes, will be a weird crystal-based thing rather than wires and such. Similarly, Hacking will be more about bypassing systems than information mining. Shooting will only very, very rarely involve guns and gun-like things.
Bonus Core Skill: PCs start with Focus as a core skill ranked at d4 instead of Untrained. This skill is required to activate some powers.
Powers
For setting reasons, the Super Powers Construct, Flight, Vehicle, and Undead are off the menu. Melee Attack and Ranged Attack, if they are tied to a weapon, should be tied to pre-modern weapons.
If you attach negative modifiers to a power that would reduce the cost of that power to zero or less, it still costs at least one point.
Hindrances
Because we will be posting as-available in action scenes, the Hesitant hindrance is unavailable to take. Young is off the table because I'm not willing to run kids as PCs in a game like this one.
For setting reasons, the following hindrances from the Super Powers Companion are off limits: Alien Form, Secret Identity, and Transformation. Similarly, the super-villain facing hindrances, Megalomaniac and Monologue are off the table.
Edges
The following Edges are not available: Arcane Background and all Power Edges .
Take care selecting Edges that amplify ranged weapon use or hinge directly on guns. Same with those that tie to vehicles.
Rank and Advancement
PCs start play as Novices, but they have two Advances under their belts to spend .