Charlie Coglin
Charlie Coglin :: Cog Whisperer
...
Ancestry :: Duster
Ancestry Features: Outsider, Environmental Resistance (Dust), Attribute Increase (Smarts), Adaptable
Attributes
Agility || Smarts
|| Spirit
|| Strength
|| Vigor
Derived Stats
Pace || Parry
|| Size
|| Toughness
(
)
Core Skills
Athletics || Common Knowledge
|| Notice
|| Persuasion
|| Stealth
|| Piloting/Boating
Other Skills
Fighting || Shooting
|| Focus
|| Repair
+
|| Science
Hindrances
- Curious - Major - The character wants to know about everything. For Charlie, this mostly rears its head when dealing with new technologies or mechanisms she hasn't seen.
- Quirk: Mechanical Empathy - Minor - Charlie has always found it easier to get along with machines over fleshy folks, preferring their company most of the time. Additionally, she personifies machines, taking it personally when they're poorly maintained or damaged unnecessarily.
- Trouble Magnet - Minor - Things never go smoothly for this hero. As a Minor Hindrance, whenever the character rolls a Critical Failure the consequences are subtly worse in some way, as determined by the GM.
Edges and Powers
- Arcane Background (Gifted) (15 pp)
- Power (Repairing) Novice | Power Points: 3 | Range: Touch | Duration: Instant
- Trappings: Dust flows around and through Charlie's outstretched hand, filling in the gaps and repairing physical damage to objects, constructs, vehicles, or clockwork.
- Frequent Power Modifiers:
- Power (Repairing) Novice | Power Points: 3 | Range: Touch | Duration: Instant
- Companion (Fuzzy Talk) - Her clockwork companion, Cam.
- Companion Resilience - Cam has the Resilient special ability.
- Mrs. Fix It - +2 to Repair rolls, half the time required with a raise.
Advances
- Mrs. Fix It
Equipment
Armor
- Leather dungarees over a dirty shirt | Armor +2 | Weight: 4
Weaponry
- Sawed-Off DB | Damage: 1-3d6 | Range: 5/10/20 | Shots: 2 | Weight: 6 | Notes: +2 Shooting
- Police Revolver (.38) | Damage 2d6 | Range: 10/20/40 | Shots: 6 | Weight: 2
- Switchblade | Damage: Str+d4 | Weight: 0.5 | Notes: -2 to be Noticed if hidden
- Rapier | Damage: Str+d4 | Weight: 2 | Notes: Parry +1
Total Weight: 10.5
Gear
- Tool Kit (carried by Cam)
- Bandolier w/ 8 shells
- Pouch with full speed loader
- Goggles
- Casual clothing with heavy-duty work gloves and boots
- Lighter
- Toolbelt
Total Weight: 7
Bio
Temp
Pulled Powers down here for her next advance.
- Power (Havoc) Novice | Power Points: 2 | Range: Smarts | Duration: Instant | Effect: Targets in MBT or Cone are Distracted and may be hurled (Strength TN 4, @ -2 if Raise) 2d6" away from center. 2d4 Damage if smashed into physical objects.
- Trappings: A sudden crash of noise as Dust streams in, compacts, and explodes in all directions.
- Frequent Power Modifiers: Range (+1/+2) for Double/Triple range. | Selective (+1) to only effect enemies. Area Effect (+1) Large Blast Template | Strong (+2) Strength rolls made at -2
- Power (Entangle) Novice | Power Points: 2 | Range: Smarts | Duration: Instant | Effect: Entangle (success) or Bind (raise) foes.
- Trappings: Dust gathers and rises, solidifying into brass wires that wrap around Charlie's target.
- Frequent Power Modifiers: Area Effect (+2/+3) for Medium/Large Blast Template | Selective (+1)
- Power (Havoc) Novice | Power Points: 2 | Range: Smarts | Duration: Instant | Effect: Targets in MBT or Cone are Distracted and may be hurled (Strength TN 4, @ -2 if Raise) 2d6" away from center. 2d4 Damage if smashed into physical objects.
- New Powers x1 Charlie knows two additional powers.