John Lee
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John Lee
Character Quote
Attributes
GUILE | NERVE | REFLEXES | SAVVY
Big Damned Hero SFX: Once per scene, step up or double an Attribute. 1s and 2s count as hitches.
Roles
CROWD CONTROL AND TACTICAL RESPONSE
Distinctions
Fugitive Pilot - Description
- Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
Blue Sun Defector - Description
- Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
Blue Hand Cyborg - Description
- Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
- One with the Machine: Mostly a machine yourself, you know how to get your vehicle to push past mechanical trauma. Create [d6] or use an existing mechanical complication as an asset in an action. Step it up afterwards.
- Gun Surgeon: You know precisely where to shoot to incapacitate someone with no fuss. When making a precision shot, spend a pp to step up or double Savvy for the action.
Signature Assets
Backstory/Bio
Describe your character here
Bound by Law
- The authorities are looking for you. They just want to talk. Promise. What do they think you are guilty of? Did you do what they think you did?
- The newly rechristened "John" had previously worked for the
Friends in Low Places
- You know a guy. Who are they? Describe a GMC your character knows well enough to call on for the occasional favor. This contact is a purely narrative asset with no die ranking.