Bureau noir: Charlotte Murakami:Geist

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Revision as of 17:41, 19 October 2024 by Cannonball (talk | contribs) (Talents)
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Lottie's Main Page

Guz the Geist

Longsuffering and protective of his charge, Guz is the anchor of Charlotte's heart. He taught her how to cover bruises with make-up. How to get bloodstains from clothes and carpets. He watched cameras, locked doors and tried to keep her as safe as any geist could.

Fierce but fluffy, his appears and mannerisms have not changed in decades. No matter how much Lottie tinkers with him. No matter how much she changes. Guz has stayed Guz: a voice of reason, common sense, and comfort.

Personality Type: Sassy
Quirk: Vastly prefers the Arachne Datasphere

Traits: Sympathetic Ear, Spreads Himself too Thin

AGILITY (4) AWARENESS (9) BRAWN (4) COORDINATION (4) INTELLIGENCE (9) PERSONALITY (9) WILLPOWER (4)
Acrobatics 0/0 Analysis 3/1 Athletics 0/0 Ballistics 0/0 Education 3/2 Animal Handling 0/0 Discipline 0/0
Close Combat 0/0 Extraplanetary 0/0 Resistance 0/0 Pilot 3/1 Hacking 3/1 Command 0/0
Stealth 2/1 Observation 1/1 Spacecraft 0/0 Medicine 0/0 Lifestyle 3/1
Survival 1/0 Psychology 3/3 Persuade
3/1
Thievery 0/0 Science 0/0
Tech 3/1

Talents

Analysis

  • Pattern Recognition

When making an Analysis test, the character may re-roll any dice that did not generate a success on the initial roll, but they must accept the new result.

Education

  • Disciplined Student

If you generate at least one success when attempting an Education test, you may immediately roll an additional d20 and add the result to the test.

  • Research Specialist (1)

When making a skill test to research a topic, the character gains bonus Momentum equal to their ranks in Research Specialist

Lifestyle

  • Socialite

When making a Lifestyle test, the character may re-roll any dice that did not generate a success on the initial roll, but they must accept the new result.

Psychology

  • Counsellor

When making a Psychology test, the character may re-roll any dice that did not generate a success on the initial roll, but they must accept the new result.

  • Lie Detector

Roll +1d20 when making Psychology Tests to determine whether or not someone is lying.

Tech

  • Natural Engineer

When making a Tech test, the character may re-roll any dice that did not generate a success on the initial roll, but they must accept the new result.