Background
| Character Name: |
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| Codename: |
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| Role: |
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| Rank: |
Novice
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| XP Total: |
0
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| Description: |
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Attributes
| Agility |
d6
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| Smarts |
d6
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| Spirit |
d6
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| Strength |
d6
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| Vigor |
d6
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Secondary Statistics
| Pace |
6"
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| Parry |
5
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| Toughness |
5
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| Bennies |
5/5
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Abilities
| Strength |
4
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| Stamina |
8
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| Agility |
8
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| Dexterity |
0
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| Fighting |
10
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| Intellect |
0
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| Awareness |
4
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| Presence |
0
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Skills
| Acrobatics |
Agility |
0 |
8
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| Athletics |
Strength |
4 |
8
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| Expertise (History) |
Intellect |
6 |
6
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| Insight |
Awareness |
4 |
8
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| Intimidation |
Presence |
10 |
10
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| Perception |
Awareness |
6 |
10
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| Persuasion |
Presence |
6 |
6
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| Stealth |
Agility |
0 |
8
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Advantages
| All-Out Attack |
Can take up to -5 to Dodge and Parry in exchange for +5 on attack check.
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| Close Attack 5 |
+5 bonus to all melee attacks.
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| Favored Environment: Flying |
+2 to attack checks or active defenses while flying; choose each round.
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| Fearless |
Immune to fear and intimidation.
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| Improved Critical (unarmed) 4 |
Unarmed attacks threaten a critical on 16-20.
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| Improved Disarm |
No penalty when disarming, enemies cannot disarm you in turn.
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| Jack-of-All-Trades |
Use any skill untrained.
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| Leadership |
As a standard action, spend a hero point to remove Dazed, Stunned or Fatigued from an ally.
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| Luck 5 |
Re-roll a die once per rank.
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| Precise Attack 2 (melee) |
Ignore melee attack check penalties from cover or concealment
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| Startle |
Feint using Intimidation instead of Deception.
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Powers
| Eagle Eyes |
Senses (vision) |
6/7 |
Innate
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| Counters Invisibility, Danger Sense, Darkvision, Extended
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| Eagle Wings |
Flight |
8/9 |
Subtle, Innate |
Wings
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| Flight at 2,640'/round/300 MPH
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| Tough Hide |
Protection |
2/2 |
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| +2 Toughness
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| Ageless |
Immunity |
1/1 |
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| Immune to aging effects
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| Guarded Mind |
Immunity |
5/5 |
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| Immune to mind control
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| Linguist |
Comprehend |
3/6 |
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| Can speak, read and understand all languages
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| Natural Leader |
Luck Control |
1/3 |
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| Can spend hero/luck points on others' behalf
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Motivations
| Challenge |
Lord Gryphon is centuries old and relishes a new challenge, he is forever seeking new things to do to stave off boredom.
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| Vengeance |
He never forgets an insult nor allows it to stand unopposed. Lesser offenses may be forgiven, but treachery must be repaid in blood.
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Complications
| Honor |
The Gryphon is an honorable being: he keeps his word, respects courage, and does not harm innocents.
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| Reputation |
He is still a ruthless warlord, willing to work for whoever hires him and do whatever is necessary to accomplish his goals.
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