DragonsOfTheYellowSea:Rules
Skills
Changes from the basic SotC rules are noted in italics below.
Academics (Knowledge)
Airmanship (Mundane) -- added
Airmanship is the equivalent of seamanship. It includes the skills of dragon harnessing, riding, movement in the rigging or harness, combat maneuvers, and aerial tactics.
Alertness (Perception)
Art (Craft/Knowledge)
Athletics (Physical)
Burglary (Subterfuge)
Contacting (Social)
Deceit (Social)
Drive (Mundane) -- removed
Empathy (Social/Perception)
Endurance (Physical)
Engineering (Craft)
Fists (Combat)
Gambling (Mundane)
Guns (Combat)
Intimidation (Social)
Investigation (Perception)
Leadership (Social)
Might (Physical)
Mysteries (Knowledge)
Pilot (Mundane) -- removed
Rapport (Social)
Riding (Mundane) -- added (separated from Survival)
Resolve (Social)
Resources (Mundane)
Science (Knowledge)
Seamanship (Mundane) -- added
Sleight of Hand (Subterfuge)
Stealth (Subterfuge)
Survival (Mundane)
Weapons (Combat)