Meamnar:Hylar City
Hylar City is a small city and the capital of the northern kingdom of Hylar in the campaign setting of Meamnar.
Who Rules
Who Really Rules
Population
11,132 (humans 79%, dwarves 3%, elves 5%, half-elves 1%, halflings 9%, gnomes 2%, half-orcs 1%)
Major Products
While cattle, sheep, and other livestock are found throughout Hylar, only pigs are raised in sufficient numbers for export. What leaves the harbor of Hylar City is mostly dried and cured pork, though an occasional ship bearing live swine is not uncommon.
Spices from western Hylar are also routed through the city, as is the beer that is brewed from the grain fields to the north. The city itself is known for its silversmiths.
Armed Forces
Captain Krebb: CR 7; Medium Humanoid (Human); HD 7d10+7 (Ftr7); hp 47; Init +0; Spd 20 ft.; AC 18, touch 10, flat-footed 18; Base Atk long sword +11 melee (1d8+6); Full Atk long sword +11/+6 melee (1d8+6); Space/Reach 5 ft./5 ft.; AL LN; SV Fort +7, Ref +3, Will +5; Str 14, Dex 11, Con 12, Int 11, Wis 11, Cha 10
Skills and Feats: Climb +2, Diplomacy +2, Intimidate +4, Jump +2, Knowledge (Hylar) +1, Knowledge (Nobility) +1, Ride +4, Sense Motive +2, Spot +2, Swim +2; Cleave, Iron Will, Leadership, Mounted Combat, Power Attack, Ride-by Attack, Weapon Focus (Longsword), Weapon Specialization (Longsword)
Equipment: Longsword +2, half-plate, Ring of Protection +1
Red Guardsmen (100): CR 1/3; Medium Humanoid (Human); HD 1d8 (War1); hp 4; Init +0; Spd 20 ft.; AC 15, touch 10, flat-footed 10; Base Atk long sword +2 melee (1d8); Full Atk long sword +2 melee (1d8); Space/Reach 5 ft./5 ft.; AL LG; SV Fort +2, Ref +0, Will +0; Str 11, Dex 11, Con 11, Int 10, Wis 10, Cha 10
Skills and Feats: Climb +2, Intimidate +2, Jump +2, Ride +2; Weapon Focus (long sword)
Equipment: Chainmail, long sword
Hylarean Conscript (550): CR 1/3; Medium Humanoid (Human); HD 1d8; hp 5; Init +0; Spd 20 ft.; AC 15, touch 10, flat-footed 10; Base Atk long sword +2 melee (1d8); Full Atk long sword +2 melee (1d8); Space/Reach 5 ft./5 ft.; AL LG; SV Fort +2, Ref +0, Will +0; Str 11, Dex 11, Con 11, Int 10, Wis 10, Cha 10
Skills and Feats: Climb +2, Intimidate +2, Jump +2, Ride +2; Weapon Focus (long sword)
Equipment: long sword, chain shirt
Notable Mages
- Pyron the Sage
- Marbles Barbaloot
Notable Clergy and Churches
- The Hall of the Red Knight
Notable Rogues' and Thieves' Guilds
- The Thieves' Guild of Hylar is an established guild in the city, with about 25 members. They are led by Drugan One-Eye (LE hm Ftr6/Rog4), a battle-scarred mercenary with a surprising talent for operating behind the scenes.
- The Bloody Daggers are an up-and-coming guild, led by a former Thieves' Guild member named Rand (NE hm Rog6). Their tactics are generally less subtle than the Thieves' Guild, and the two have frequent and violent run-ins.
Equipment Shops
- Full (100% PHB prices)
Adventurers' Quarters
- The Bullseye Inn and Tavern
Important Characters
Important Features
- Hylar Academy of Arts
Local Lore
The kingdom of Hylar was founded in 612 by Lord William Hylar. Prior to that, Hylar City (known then as Keeltown) was a simple fishing village that had existed for about four centuries. Lord Hylar chose the site as his base of operations, constructing the Old Bailey and ruling there for thirty years. Upon his ascendancy, as the Red Knight, to the plane of Celestia, the city became the center of worship of the new intermediate deity.
Adventures
Notes
City Building Notes
926 buildings
- 278 residences
- 46 administrative
- 46 entertainment
- 93 industrial
- 46 nobility
- 93 shops
- 139 slums
- 46 public works
- 93 travel
- 46 farms
Class Breakdown
Class | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Barbarian | 12 | 4 | 2 | 2 | 1 | 1 | |||||||||
Bard | 16 | 4 | 4 | 2 | 2 | 1 | 1 | ||||||||
Cleric | 16 | 4 | 4 | 2 | 2 | 1 | 1 | ||||||||
Druid | 16 | 8 | 4 | 1 | 1 | ||||||||||
Fighter | 12 | 6 | 2 | 1 | 1 | ||||||||||
Monk | 16 | 8 | 4 | 2 | |||||||||||
Paladin | 12 | 4 | 2 | 2 | 1 | 1 | |||||||||
Ranger | 16 | 8 | 4 | 2 | |||||||||||
Rogue | 16 | 4 | 4 | 2 | 2 | 1 | 1 | ||||||||
Sorcerer | 12 | 4 | 2 | 2 | 1 | 1 | |||||||||
Wizard | 8 | 4 | 2 | ||||||||||||
Adept | 53 | 8 | 4 | 2 | |||||||||||
Aristocrat | 53 | 4 | 2 | 2 | 1 | 1 | |||||||||
Commoner | 9,816 | 8 | 2 | 2 | 1 | 1 | |||||||||
Expert | 323 | 8 | 2 | 2 | 1 | 1 | |||||||||
Warrior | 539 | 8 | 4 | 1 | 1 |