Mano a Mano:Armor and Weapons
Armor and Weapons
- Sharpness
- Sharpness determines whether the attack power that gets through the target's armor becomes stun and damage. If the success level of the attack equal to or greater than the weapon's sharpness then the attack power becomes damage; Otherwise, the attack power becomes stun.
- Armor
- Any equipment with a cover modifier greater than 0 can be considered armor. Every piece of armor equipped has a chance of blocking an attack. Sort the armor from the highest absorption (Abs) to the lowest. For each item in the list - starting with the first - compare the success level of the attack to the cover modifier of the item plus the cover modifier of all of the items before it. If the total cover modifier is greater than or equal to the attack's success level, then the attack is "blocked" by that item, and no other items should be checked. Sometimes armor is worn in layers. A brigandine (vest lined with metal plates) is often worn over a gambeson (padded coat) or chainmail. If one peice of armor is completely overlapped by another, add the absorption of the armor with more cover to the absorption of the armor with less cover, and subtract the cover of the armor with less cover from the cover of the armor with more cover.