Mano a Mano:Damage
Damage and Health
- Attack Power
- Attack power is the maximum stun or damage an attack can do.
Attack | Attack Power when Fully Successful | Attack Power when Half-Successful | |||
---|---|---|---|---|---|
any missile weapon attack | the weapon's power | the weapon's half power | |||
powerful or outreaching hand-to-hand attack | the character's power with the weapon | the character's half power with the weapon | |||
quick, aimed or flanking hand-to-hand attack | the character's half power with the weapon | 0 (the attack hits but has no power) |
- Stun
- Stun is the short-term effect of pain and injury and recovers in seconds.
- Damage
- Damage is the long-term effect of injuries that heal slowly.
- Health
- Health is the maximum stun plus damage a character can take without being incapacitated and falling down
- Health/2
- Health/2 is the amount of stun plus damage a character can take without a damage penalty.
- Healing
- Characters recover one damage point each week, plus one damage point for each point of their regeneration ability modifier.
- Rest
- Rest is an attempt to heal the character faster. Every week make a success roll with a +1 modifier for each day the character engages in no physically strenuous activity - especially combat, training or travel. If the roll is successful, the character recovers twice as much damage as normal. Opposition to this healing roll would include lack of resources, harsh conditions, poison or infection (up to +5 for each individual opposing factor.)