Character CP
- Total CP
- A character's total CP value is the sum of the character's template CP, build CP ability CP and other CP (such as the CP of missing limbs.)
- Template CP
- The CP of the character's template is given in the template.
- Build CP
- The CP of a character's build comes from the table to the right.
- Missing Limbs
- If the character is missing any limbs described in their Template, subtract the difference between the value of the character's natural weapons and their template's natural weapons from their other CP. For example, suppose a human template has a dominant hand with 0 manual dexterity and an off hand with -1 manual dexterity. The human template's dexterity CP is -100. If a human sword fighter looses his right hand in a fight then he only has one hand with -1 manual dexterity (-700 CP), so subtract the difference (600 CP) from his other CP.
|
CP
|
|
Build
|
|
|
small builds
|
-100 |
|
small
|
+100 |
|
small and powerful
|
+200 |
|
small and tough
|
|
|
weaker builds
|
-900 |
|
feeble
|
-500 |
|
puny
|
-300 |
|
delicate
|
-200 |
|
wimpy
|
|
|
typical builds
|
+400 |
|
fast (light)
|
0 |
|
normal
|
-400 |
|
slow (heavy)
|
|
|
athletic builds
|
+700 |
|
fast and tough
|
+600 |
|
fast and powerful
|
+300 |
|
tough
|
+200 |
|
powerful
|
|
|
large builds
|
+100 |
|
big
|
+500 |
|
big and fast
|
+900 |
|
big and very fast
|
- Customizing Character Size, Agility, Health and Power
- Reach, agility, health and power modifiers have a character point value.
200 CP x (character reach - template reach) see equipment CP
+ agility CP for agility modifier (-3 to +3) see template CP
+ health CP for health modifier (-7 to +7) see template CP
+ power CP for power modifier (-4 to +4) see template CP
Characters have 7 size options: tiny, very small, small, average, big, very big and huge. Size determines length and reach by adding or subtracting a percentage from the template's average length and reach. Size also affects mass, agility, health and power.
|
|
variance
|
|
length
|
|
reach
|
|
agility
|
|
mass
|
|
health
|
|
power
|
tiny |
|
high |
|
-30% |
|
-30% |
|
+2 |
|
-60% |
|
-3 |
|
-6
|
very small |
|
medium |
|
-20% |
|
-20% |
|
+1 |
|
-40% |
|
-2 |
|
-4
|
small |
|
low |
|
-10% |
|
-10% |
|
0 |
|
-20% |
|
-1 |
|
-2
|
average |
|
none |
|
±0% |
|
±0% |
|
0 |
|
±0% |
|
0 |
|
0
|
big |
|
low |
|
+10% |
|
+10% |
|
0 |
|
+30% |
|
+1 |
|
+2
|
very big |
|
medium |
|
+20% |
|
+20% |
|
-1 |
|
+60% |
|
+2 |
|
+4
|
huge |
|
high |
|
+30% |
|
+30% |
|
-2 |
|
+100% |
|
+3 |
|
+6
|
Characters with low, medium or high variance also have the following options:
slow |
|
Subtract 1 from the character's agility and increase their mass by 50%.
|
fast |
|
Add 1 to the character's agility and decrease their mass by 20%.
|
fragile |
|
Subtract 1 from the character's health.
|
tough |
|
Add 1 to the character's health.
|
weak |
|
Subtract 1 from the character's power.
|
powerful |
|
Add 1 to the character's power.
|
- Ability CP
- A character's ability level has the same CP value as a template's ability modifier. The template's ability modifiers are already included in the template CP, so a character's ability CP is based on the character's ability levels, and not on the character's ability modifiers. For example, if a Character has a +6 modifier in Stealth ability and his Template has +4 Stealth, then he has 2 levels of Stealth, which is worth 300 CP. If a character has a -3 Nearsighted modifier and their template does not have this disability, then he has 3 levels of Nearsighted, which is worth -600 CP.
|
CP
|
|
Disability
|
-1000 |
|
-4
|
-600 |
|
-3
|
-300 |
|
-2
|
-100 |
|
-1
|
CP
|
|
Ability
|
100 |
|
1
|
300 |
|
2
|
600 |
|
3
|
1000 |
|
4
|
1500 |
|
5
|
2100 |
|
6
|
2800 |
|
7
|
3600 |
|
8
|