Airships of AMSP
The following are a list of Airships that are available for use in the campaign Air Marshals and Sky Pirates
Airships of the Aerial Constabulary
ACS Shenandoah
Pride of the Aerial Constabulary fleet, the ACS Shenandoah is the class airship for the Heavy Airnaught class of combat zeppelins. She serves out of Providence, Colorado, and is part of Task Force 1, which consists of the Shenandoah, the ACS Wellington (a missile Zep), the ACS Mississippi (a Light Airnaught), and the troop ship ACS Arapahoe. Pirates take note, you never take on the Shenadoah by herself, her mates will stand beside her.
Chassis: Huge, ACC/Top Speed: 15/100, Climb: 25, Handling: +0, Toughness: 14/20 (3/1), Engines: 8, Crew: 23, Cost: $72,100
Notes: 2x Extra Engines, Lift Adjustment +10, Increased handling +2, Captain's cabin, 11x crew cabins (double occupancy), 2x searchlights, Armor gondola +1, Armor envelope +1, Cargo Bay 3 spaces (Holds one reload of all weapons + 2 weeks' supply of food)
Weapons:
- 2x Rockets, Right side, Range 50/100/200, Damage 3d8, RoF 1, Burst 2 ea., AP 8 (small burst template)
- 2x Rockets, Left side, Range 50/100/200, Damage 3d8, RoF 1, Burst 2 ea., AP 8 (small burst template)
- 3x 30mm autocanon, Right side, Range 75/150/300, Damage 3d8, RoF 3, Bursts 8 ea., AP 4
- 3x 30mm autocanon, Left side, Range 75/150/300, Damage 3d8, RoF 3, Bursts 8 ea., AP 4
- 1x 30mm autocanon, Bow, Range 75/150/300, Damage 3d8, RoF 3, Bursts 8 ea., AP 4
- 1x 30mm autocanon, Aft, Range 75/150/300, Damage 3d8, RoF 3, Bursts 8 ea., AP 4
- 2x .6" Cal MG, Top, Range 60/120/240, Damage 2d10, RoF 4, Bursts 12 ea., AP 3
ACS Wellington
Chassis: Large, ACC/Top Speed: 15/100, Climb: 15, Handling: +0, Toughness: 12/18 (3/1), Engines: 4, Crew: 20, Cost: $39,600
Notes Gondola armor +1, Envelope Armor +1, Captain's Cabin, 10x crew cabins (double occupancy), Extra Engine +5/+20, Increased handling +1, 3x Searchlights
Weapons
- 5x Rocket, right, Range 50/100/200, Damage 3d8, RoF 1, Burst 2 ea., AP 8 (small burst template)
- 5x Rocket, left, Range 50/100/200, Damage 3d8, RoF 1, Burst 2 ea., AP 8 (small burst template)
- 2x .4" Cal MG, top, Range 40/80/160, Damage 2d8, RoF 3, Burst 16 ea., AP 2
Civilian Airships
City of Providence
The City of Providence is a typical single envelope airship locomotive. It can cruise at speed 100 pulling 5 large air cars, 10 medium air cars, or 20 small air cars.
Chassis: Large, ACC/Top Speed: 30/200, Climb: 15, Handling: +0, Toughness: 12/18, Engines: 6, Crew: 8, Cost: $48,100
Notes Captain's Cabin, 4x crew cabins (double occupancy), Extra Engines (4) +20/+80, Increased torque +40, airship coupling
Weapons
None
Large Air Car
Chassis: Large, ACC/Top Speed: 0/0, Climb: 0, Handling: +0, Toughness: 12/18, Engines: 0, Crew: 0, Cost: $24,000
Notes 2x airship couplings, 39 space cargo bay
Weapons
None
Medium Air Car
Chassis: Medium, ACC/Top Speed: 0/0, Climb: 0, Handling: +0, Toughness: 10/16, Engines: 0, Crew: 0, Cost: $11,600
Notes 2x airship couplings, 19 space cargo bay
Weapons
None
Small Air Car
Chassis: Medium, ACC/Top Speed: 0/0, Climb: 0, Handling: +0, Toughness: 8/14, Engines: 0, Crew: 0, Cost: $5,400
Notes 2x airship couplings, 10 space cargo bay
Weapons
None
Pirate Airships
Santa Maria
The Santa Maria is your typical pirate vessel, cobbled together from different airships, she has a pine wood skeleton, as opposed to the bamboo superstructure of more expensive ships. Because of that, it has 2 less cargo spaces for her size. She uses her airship coupling to tow away an air car full of booty.
Chassis: Medium, ACC/Top Speed: 20/140, Climb: 15, Handling: +0, Toughness: 10/16, Engines: 1, Crew: 4, Cost: $21,400
Notes Captain's Cabin, 3x crew cabins (double occupancy), Extra Engines (2) +10/+40, airship coupling
Weapons
- 1x 20mm autocanon, Forward, Range 50/100/200, Damage 3d8, RoF 3, Bursts 10 ea., AP 4
- 1x .30" Cal MG, Left, Range 30/60/120, Damage 2d8, RoF 3, Bursts 20 ea., AP 2
- 1x .30" Cal MG, Right, Range 30/60/120, Damage 2d8, RoF 3, Bursts 20 ea., AP 2
- 1x Grapnel Cannon, Aft, Range 5/10/20, Damage 2d8+2*, RoF 1, AP 2*
* Envelope ripper head