Brother Scar
Revision as of 22:50, 7 December 2007 by Jesse Heinig (talk | contribs) (→Abilities: put into table)
Brother Scar is a character played by Axelius in John Galt's Eberron PbP game on RPG.net.
Contents
Character
- Brother Scar (played by Axelius)
- Neutral Good Male Shifter (Longtooth) Cleric of the Sovereign Host 3
Abilities
Ability | Score | Modifier | Cost |
---|---|---|---|
Strength | 14 | +2 | 6 pts. |
Dexterity | 10 | 0 | 0 pts. +2 race |
Constitution | 14 | +2 | 6 pts. |
Intelligence | 10 | 0 | 4 pts. -2 race |
Wisdom | 16 | +3 | 10 pts. |
Charisma | 12 | +1 | 6 pts. -2 race |
Combat
- Hit Points: 28
- Initiative: +0
- Speed: 20 ft (run x3)
- AC 16, touch 10, flat-footed 16
- Fort +5, Ref +1, Will +6
- Base Attack Bonus: +2
Melee
- Masterwork longsword: +6 to hit, damage 1d8+2 (slashing), critical 19-20/x2
Melee (shifting)
- Masterwork longsword: +7 to hit, damage 1d8+3 (slashing), critical 19-20/x2
- Bite: +3 to hit, damage 1d6+1 (bludgeoning/piercing/slashing), critical x2
Skills
- Concentration 2 ranks + 2 (CON) = +4
- Heal 4 ranks + 3 (WIS) = +7
- Knowledge (Religion) 6 ranks + 0 (INT) = +6
Languages: Common
Feats
- Shifter Ferocity
- Martial Weapon Proficiency: Longsword (from War Domain)
- Weapon Focus: Longsword (from War Domain)
- Worldly Focus (Faiths of Eberron p. 148)
Race Features
- Longtooth Shifter (When shifting gains +2 STR and 1d6 bite attack)
- +2 on Balance, Climb and Jump
- Low light vison
Class Features
- Aura of Good (Ex)
- Healing Domain
- War Domain
- Spontaneous Casting (cure)
- Turn Undead 4 times/day, 1d20+1 turning check, 2d6+4 turning damage
Equipment
- Longsword (15 gp, 4 lb.)
- Heavy Wooden Shield (7 gp, 10 lb.)
- Holy Symbol, wood (1 gp) (in shield)
- Holy symbol, silver (25 gp)
- 2 trail rations (1 gp, 2 lb.)
- Spare robe (1 gp)
- Healer's kit (50 gp, 1 lb.)
- Masterwork Longsword (4 lb.)
- Masterwork Scale Mail (30 lb.)
355 gp (7 lb.)
Total weight carried: 58 (light encumbrance)
Cleric Spells
Base Spells per Day: 4/2/1 Wisdom bonus spells: 0/1/1 Domain spells: 0/1/1
0-level spells prepared
- Create Water
- Guidance
- Light
- Light
1st-level spells prepared
- Bless
- Doom
- Magic Weapon (domain spell)
- Shield of Faith
2nd-level spells prepared
- Aid
- Bull's Strength
- Spiritual Weapon (domain spell)