Gambit.
Brawn 2 Agility 3 Mind 2
Powers Kinetic Energy Manipulation: Special Attack 5 [Enhancement: Variable, Limitation: must charge up physical objects to detonate] 5pts
Retractable Steel Bo-Staff: +2DM (x4 dmg), [Enhancement: EC 0, Limitation: Stealable Gadget] 3pts
Padded Suit: Armor 1 (x3 soak)
Boost 2: Mind (When using Kinetic Energy Manipulation) 2pts
Skills Stealth/Palming, Athlete/Acrobatics, Escapology/Cuffs, Deception/Manipulation, Security/Picking Locks
Advantage: Appeal Disadvantage: Freak (Red on Black eyes)
Mental Malfunction: Overconfident
25 Pts (14 Stat, 11 Powers)