Flamepunk: Combat and Conflict
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Overview of Combat and Conflict
This section describes the rules for physical combat.
Initiative and Combat Rounds
Time and Combat
A combat round lasts two to three seconds, during which each character may choose to take one or more actions.
This is something of an abstraction for the sake of gameplay, and a rough guideline rather than an absolute. In an epeeist's fencing match, for example, 2-3 seconds is a damn long time, whereas in a boxing match it's barely anything. GMs and players are encouraged to be a little flexible with how the combat round is perceived.