Mano a Mano:Armor and Weapons
Armor and Weapons
- Sharpness
- Sharpness determines whether the attack power that gets through the target's armor becomes stun and damage.
- Armor
- Any equipment with a cover modifier greater than 0 can be considered armor. Every piece of armor equipped has a chance of blocking an attack. Sort the armor from the highest absorption (Abs) to the lowest. For each item in the list - starting with the first - compare the character's combat dice roll (unmodified by anything on the charactersheet,) the cover modifier of the item plus the cover modifier of all of the items before it. If the total cover modifier is greater than or equal to the this roll, then the attack is "blocked" by that armor, and no other items should be checked.
For example if a character has armor with a cover of 3, and he rolls a 4 when he defends against an attack, then his armor does not absorb any of the power of the attack, and he is damaged by the full force of the attack if that attack is successful (because 3 < 4.) For another example, if a character has armor with a cover of 2, and he rolls a 1 when he defends against an attack, then his armor does subtract its absorption from the power of the attack if that attack was successful (because 1 > 2.)
Sometimes armor is worn in layers. A brigandine (vest lined with metal plates) is often worn over a gambeson (padded coat) or chainmail. If one piece of armor is completely overlapped by another, add the absorption of the armor with more cover to the absorption of the armor with less cover, and subtract the cover of the armor with less cover from the cover of the armor with more cover.