Mano a Mano:Combat Example
Combat Example
To demonstrate the basic hand-to-hand combat system, Modre the Sabretooth Penguin has a clone exactly like Modre, except the clone has not had time to make an Ice Blade. Modre decides to take out the clone before it can get started on an Ice Blade of it's own. (See Character Creation/Character Generation Example.)
NAME Modre AGE ______ SEX male TEMPLATE Sabretooth Penguin OCCUPATION(S) Robber Power 8 ABILITIES Template Tmp Extra Ext Tot Carrying Capacity 3 kg and disabilities CP Mod CP Lvl Mod Equipment Mass 0.5 kg swimming ( 300 ) 2 ( 300 ) 2 4 Encumbrance 0 one-handed weapons (______) ___ ( 600 ) 3 3 Speed-Encumbrance 2 fishing (______) ___ ( 100 ) 1 1 Stride 1 craftsmanship (______) ___ ( 300 ) 2 2 ground movement 2 m ___________________ (______) ___ (______) ___ ___ water movement 2 m ___________________ (______) ___ (______) ___ ___ air movement m ___________________ (______) ___ (______) ___ ___ climbing movement 1 m ___________________ (______) ___ (______) ___ ___ ___________________ (______) ___ (______) ___ ___ Template CP ( 1500 ) ___________________ (______) ___ (______) ___ ___ Character CP ( 1500 ) ___________________ (______) ___ (______) ___ ___ Total CP ( 3100 ) ___________________ (______) ___ (______) ___ ___ Template Character Template Tmp Extra Ext Tot Mass 60 kg +/-0% 60 kg CP Mod CP Mod Mod Length 1.0 m +/-0% 1.0 m Agility ( 0 ) 4 (______) ___ 4 Type height Speed ( 0 ) 2 2 Var. low Health ( 0 ) 4 ( 200 ) 1 5 Power ( 0 ) 4 (______) ___ 4 NATURAL Template Template Tot Extra WEAPONS Dex Qty Rch Shp QtyCP RchCP ShpCP CP Rch CP Cmb Pwr claws&teeth 0 3 0.5 S ( 100 + 100 +1000 )=( 1200 ) ___ (______) 4 4 ___________ ___ ___ ___ ___ (_____+_____+_____)=(______) ___ (______) ___ ___ ___________ ___ ___ ___ ___ (_____+_____+_____)=(______) ___ (______) ___ ___ manual dexterity: best 0 2nd best 0 DexCP =( 0 ) NATURAL ARMOR Abs Cvr AbsCP CP _____________________________ ___ ___ x (_____)=(______) _____________________________ ___ ___ x (_____)=(______) EQUIPMENT special modifiers Qty Mass Heft Cmb Reach Cvr Abs Power Shp Ice Blade 1 0.5 4 7 1.5 m 3 - 6 S _______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___ _______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___ _______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___ _______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___ _______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___ STUN | DAMAGE | | |
NAME Clone AGE ______ SEX male TEMPLATE Sabretooth Penguin OCCUPATION(S) Robber Power 8 ABILITIES Template Tmp Extra Ext Tot Carrying Capacity 3 kg and disabilities CP Mod CP Lvl Mod Equipment Mass 0.5 kg swimming ( 300 ) 2 ( 300 ) 2 4 Encumbrance 0 one-handed weapons (______) ___ ( 600 ) 3 3 Speed-Encumbrance 2 fishing (______) ___ ( 100 ) 1 1 Stride 1 craftsmanship (______) ___ ( 300 ) 2 2 ground movement 2 m ___________________ (______) ___ (______) ___ ___ water movement 2 m ___________________ (______) ___ (______) ___ ___ air movement m ___________________ (______) ___ (______) ___ ___ climbing movement 1 m ___________________ (______) ___ (______) ___ ___ ___________________ (______) ___ (______) ___ ___ Template CP ( 1500 ) ___________________ (______) ___ (______) ___ ___ Character CP ( 1500 ) ___________________ (______) ___ (______) ___ ___ Total CP ( 3100 ) ___________________ (______) ___ (______) ___ ___ Template Character Template Tmp Extra Ext Tot Mass 60 kg +/-0% 60 kg CP Mod CP Mod Mod Length 1.0 m +/-0% 1.0 m Agility ( 0 ) 4 (______) ___ 4 Type height Speed ( 0 ) 2 2 Var. low Health ( 0 ) 4 ( 200 ) 1 5 Power ( 0 ) 4 (______) ___ 4 NATURAL Template Template Tot Extra WEAPONS Dex Qty Rch Shp QtyCP RchCP ShpCP CP Rch CP Cmb Pwr claws&teeth 0 3 0.5 S ( 100 + 100 +1000 )=( 1200 ) ___ (______) 4 4 ___________ ___ ___ ___ ___ (_____+_____+_____)=(______) ___ (______) ___ ___ ___________ ___ ___ ___ ___ (_____+_____+_____)=(______) ___ (______) ___ ___ manual dexterity: best 0 2nd best 0 DexCP =( 0 ) NATURAL ARMOR Abs Cvr AbsCP CP _____________________________ ___ ___ x (_____)=(______) _____________________________ ___ ___ x (_____)=(______) EQUIPMENT special modifiers Qty Mass Heft Cmb Reach Cvr Abs Power Shp _______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___ _______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___ _______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___ _______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___ _______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___ _______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___ STUN | DAMAGE | | |
1. Establishing Initiative
Modre tries to ambush the Clone. Modre rolls a 3, and has no stealth ability bonus to add to it. The Clone only rolls a 1 and has no detection ability to add to it, so Modre's ambush is successful (because Modre's 3 is greater than the Clone's 1.) Now on his first turn in the combat round, Modre is able to attack first and while the Clone is not prepared to defend or counter attack, because of Modre's successful stealth roll.
2. Combat Begins
Both Sabretooth Penguins have 5 health.
3. Modre's First Turn
Because Modre has initiative, the first turn is his.
Modre does an outreaching attack, which has an attack power of 6 and a +7 to his combat roll. Modre's player rolls a 1, so that his total combat roll is 8. (Because his powerful attack was an outreaching attack, Modre also now gets a +1 defensive bonus against anyone with shorter reach than him until his next turn.)
The Clone's player rolls a 6, for a total (unarmed) combat roll of 10. Modre's 8 is less than the Clone's 10, so Modre's attack misses.
At the end of Modre's turn he can recover one stun, but he has no stun yet.
4. The Clone's First Turn
Now the Clone has initiative because his player is next in the circle.
The Clone launches a combo attack. The Clone's speed is one, but he's using two sets of claws (which count as multiple weapons), so he gets to attempt 2 quick attacks in his combo. The power of each of these quick attacks is 2, and each has a +4 combat roll bonus.
Modre defends using his Ice Blade, so he gets a +7 to defend against each attack in the Clone's combo, plus the extra +1 he has from having just done an outreaching attack (for a total of +8.)
- On the first attack in the combo, the Clone rolls a 5, for a total of 9, while Modre rolls a 1, for a total of 9. Because the rolls are the same, the attack misses.
- On the second attack in the combo, the clone rolls a 3, for a total of 7. Modre rolls a 2, for a total of 10. Because 10 is higher than 7, the clone's second attack misses.
At the end of the clone's turn he can recover one stun, but he has no stun yet.
5. Modre's Second Turn
It is Modre's turn again, and the beginning of the second combat round. Modre decides to wait and counter attack. If he had any stun he would recover it now, but he doesn't.
6. The Clone's Second Turn
The clone decides to do a powerful attack to Modre, but Modre gets to attack first because of his counter attack. Modre's response is a strategic attack, with an attack power of 3 and combat bonus of +8 (his choice of strategic attack gives him a +1 to his combat bonus.) He rolls a 3 (for a total of 11.) Because Modre's combat roll is higher, The Clone has no armor with absorption to reduce the attack's power. Because Modre's Ice Blade is Sharp, the clone takes 3 damage.
The clone now has more damage than half his health, so he can no longer do powerful actions. Instead, the clone chooses to Evade, giving him a +2 bonus against all attacks until his next turn.
7. Modre's Third Turn
Modre decides to follow up his attack with a combo. He can only use the ice blade once in the combo because his speed is 1, but he can also use his teeth or the claw he isn't using to hold the ice blade as a secondary weapon for a second attack.
- Modre first attacks using his claws. His combat bonus with his claws is 4, and he rolls a 3, for a total of 7. The clone rolls a 2, which is a 6 with his +4 combat bonus, but is raised to an 8 because he is evading, so Modre's claw attack misses (because 8 is greater than 7.)
- For Modre's second attack he uses the ice blade, and he rolls a 3, for a total combat roll of 10. The clone rolls 1, for a total combat roll of 7 (including his +2 evade bonus.) Modre's weapon is sharp so the attack does 3 damage. The Clone is now totally incapacitated because the Clone's damage (6)is equal to and beyond the Clone's health (5).