Dragon Age
Dragon Age
Introduction
This is a setting that is being created tentatively by Lonewulf. It is intended to be used with the GURPS 4e rules, mainly using GURPS Powers.
Magic
The Basics
- Magic is not based on fatigue. Instead, it is based on an internal reserve of magical ability. Energy Reserves cost 1 CP per point. Maximum EP are 10 if in possession of Weak levels of magic, 20 if in Moderate levels of magic, 50 if in Strong levels of magic, and almost unlimited if in Pure levels of magic.
- To cast spells, do not use GURPS Magic. Instead, you would build them as powers, with certain limitations.
God Magic
Replenished by Godstones, dark blue stones filled with divine power.
Undermagic
Replenished by Darkstones, pale gray stones filled with dark power.
Dragon Magic
Replenished by Dragonstones, dark red stones filled with draconic power.
History
The Beginning
There are many creation myths, scattered all over the world.
New Character Sheet
Attributes
- ST: 10 [0] (10 per point)
- IQ: 10 [0] (20 per point)
- DX: 10 [0] (20 per point)
- HT: 10 [0] (10 per point)
- Will: 10 [0] (5 per point)
- Per: 10 [0] (5 per point)
Note: Willpower and Perception are no longer based on IQ, on suggestion from Rev. Pee Kitty (Here: http://www.mygurps.com/cgi/index.cgi?p=i&a=1h#houserules)