ShatteredPrism:Rules Book
The Big Book of Skills
Introduction
This represents the current playable rules. These rules are still in development, but should be playtest ready.
Character Generation
Attributes
- Primary Attributes
- Primary Attributes are measures of raw mental and physical capabilities. While skills help determine what your character *knows* how to do, Attributes will help determine how well they can do it.
Physical
- Strength
- Physical Strength is a measure of your body's ability to deal out raw, natural power. Physical Strength focuses on muscular tone, lifting power and the strength of a punch. A person with a high physical strength would be able to run faster, leap higher, punch harder and lift more.
- Coordination
- Physical Coordination is a measure of the body's ability to react to events and avoid them if necessary. Physical Coordination focuses on one's reflexes, reaction time, and flexibility. Someone with a high dexterity would be able to dodge a blow, climb a wall, squeeze through a fence and do acrobatics better.
- Endurance
- Physical Endurance is the raw capacity of the body to resist trauma and damage. Physical Endurance focuses on the strength of one's immune system: the ability to stay awake and active longer; the resilience of one's skin, muscle and bone. A person with a high endurance would be able to run a longer distance, resist more damage to his/her body, and maintain normal health without food and water for longer periods of time.
- Potential
- Physical Potential is a measure of your body's ability to build itself up and to go beyond present capabilities. Someone with high Potential would be able to master physical skills faster and be better equipped to raise their physical abilities beyond present levels.
Mental
- Strength
- Mental Strength is a measure of the mind's raw processing power and intelligence. Mental Strength focuses on memory and IQ. Someone with a high Intelligence Quotient would perform better on a test, have stronger mental abilities, and generally be considered "smarter" than someone else.
- Coordination
- Mental Coordination is a measure of the mind's quickness of reaction, perception of details, general alertness and wits. Mental Coordination focuses on being able to quickly adapt to drastic changes in a situation, notice small details in a room, not be taken by suprise, and think one's way around a problem.
- Endurance
- Mental Endurance is a measure of the mind's ability to keep working despite mental Trauma, stress or lengthy periods of danger, as well as to work out problems with lower level, or "instinctual" responses, as opposed to the higher level thinking involved with Mental Strength. Mental Endurance focuses on wisdom, willpower, and sheer determination.
- Potential
- Mental Potential is a measure of your brain's ability to build itself up and to go beyond present capabilities. Someone with high Growth would be able to master intellectual skills faster and be better equipped to raise their mental abilities beyond present levels.
Determining Primary Attributes
Determining the Primary Attributes can be accomplished in one of two ways:
- Method 1
- Start by assigning 4 points to each Primary Attribute. Then roll 1d6 die. Add the result to the attribute of your choice. Repeat for each attribute.
- Method 2
- Start by assigning 5 points to each Primary Attribute. Then distribute a total pool of 36 points however you like among the attributes. (Pool of 48 for 8 attributes)
There are advantages and disadvantages to both methods. The first method is primarily used by those players who do not yet have a character concept in mind, and want to create their character around their Attributes, while the second method allows those with a clear concept to sculpt the attributes around that concept. Use whichever method you prefer.