FaiDIRCgame
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NAME: Eugene Wrenchley.
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ASPECTS:
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* Engineering Prodigy
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* Explosive Troublemaker
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* Catchphrase "That was an unexpected result"
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* Putting in Long Hours
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* Haunted (death of mentor due to someone trying to steal one of my weapon designs)
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* Personal Cooler (solar-powered fan device, designed for desert travel)
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STUNTS:
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* Universal Gadget
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* Demolitions
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* Headquarters - Extensive Security
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* Scientific Genius - Physics
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* Theory in Practice
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SKILLS:
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+5: Engineering
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+4: Resources
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+4: Science
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+3: Resolve
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+3: Drive
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+3: Raport
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+2: Investigation
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+2: Leadership
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+2: Academics
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+2: Pilot
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+1: Guns
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+1: Weapons
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+1: Empathy
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+1: Contacting
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+1: Art
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GADGETS:
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Personal cooler:
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Air Conditionor + miniaturization
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STRESS:
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Health:
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Composure:
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Consequences:
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Mild:
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Moderate:
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Severe:
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Current Fate Points: 6
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Refresh Rate: 6
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PHASE ONE (BACKGROUND):
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Events: My father was a simple mechanic. I grew up in his garage,
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working on engines mostly. It quickly became apparent that I had a
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knack for mechanics.At the age of 7, build my first steam engine from
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scratch. By the age of 10, I had created a small explosive device,
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doing no serious damage except to the neighbors cat, whose tail got
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caught in the blast. I quickly learned the concepts behind shaped
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charges, and was paid handsomely by a local demolition company to help
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them with their explosives.
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Aspect 1: Engineering Prodigy
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Aspect 2: Explosive Troublemaker
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PHASE TWO (THE GREAT WAR):
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Events: Early on, worked with father to help build trucks for the
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war. Two months in, I completed plans for an amphibious hovercraft. I
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was "asked" by the government to join a top-secret research team to
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develop new weapons. Everyone else on the team was three time my
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age. Nothing we designed was ever actually put into production. It was
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there that I went from a purely mechanical background to gaining a
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full understanding of electricity, and the many ways it could be put
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to use. Towards the end of the war, I began design of a death ray
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based on the principles of electrically-generated light and
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high-powered lenses.
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Aspect 1: Catchphrase
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Aspect 2: Putting in long hours
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PHASE THREE (YOUR NOVEL):
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Events: When his young friend is killed by an international criminal
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organization out to steal the plans for his death ray, <NAME> gives up
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designing weapons, and dedicates his life to creating tools to improve
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human life, starting with the inventions he needs to track down and
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destroy the plans to his death ray. From clearing the dense jungles of
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the amazon, to cooling himself for a long treck through the desert,
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<NAME> has a gadget for any job... but will it be enough?
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Aspect 1: Haunted
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Aspect 2: personal cooling device
Dick Longington
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Skills:
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+8 Legendary
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+7 Epic
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+6 Fantastic
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+5 Superb Athletics
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+4 Great Might Leadership
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+3 Good Guns Alertness Fists
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+2 Fair Contacting Intimidation Weapons Resolve
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+1 Average Art Drive Survival Empathy Endurance
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0 Mediocre
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-1 Poor
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-2 Terrible
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Razor Tongue
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The artist has a way with words, and knows how to craft
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the most exquisite insults. Whenever making a social
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roll that uses such words, he may automatically
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complement the effort with his Art skill – this is
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particularly potent when complementing Intimidation to
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get a rise out of someone, and in such a case, grants
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an additional +1 regardless of the level of skill.
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Brawler
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You’re at home in any big old burly brawl, with multiple
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opponents and ideally some beer in you.
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Whenever you are personally outnumbered in a fight
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(i.e., when someone gets to attack you at a bonus due
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to a numerical advantage) your defense rolls with Fists
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are at +1. When fighting two or more minions, you deal
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one additional stress on a successful hit.
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Shot on the Run
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The character is light on his feet with a gun in his hand, able to keep
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the gunplay going while evading attempts to harm him.
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This character may use Guns as a defense skill against physical attacks;
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normally, Guns cannot be used defensively.
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Feel the Burn
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The character can push through incredible pain in order to reach
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his goal. The character can take one extra moderate, physical
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consequence (see page XX) before moving on to a severe physical
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consequence, allowing him to take a total of four consequences
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in a physical conflict.
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Death Defiance
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If the character is ever taken out away from the view of other characters
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and death appears imminent, certain, or absolute, (such as from dropping
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off a cliff, apparently failing to escape from an exploding building and
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so on) then coincidence will conspire to keep the character alive. This
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stunt does not protect the character from dying “on camera”.
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The player then spends half of his remaining fate points, rounded
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up (he must have at least one to do this), and may watch play and think
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of a good explanation for how he survived.
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Once he has a story, he may re-enter play in any subsequent scene in
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as dramatic a fashion as he sees fit, with all of his physical stress
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cleared and a single consequence to reflect the dangers survived.
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Tracks!
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Health: ------
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Compsure: -----
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Stress:
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Mild;
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Moderate;
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Severe;
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Name: Dick Longington
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Nationality: English
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Aspects:
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Smooth Talker
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Man Mountain
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Obnoxious Powercharge!
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An Officer and a Barbarian
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Fists of Fury
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Nerves of Steel
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Background:
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Early Life;
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Richard Muggach Menzies Longington was born to Irene Morag Menzies
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and Tarquin Matthew Longington (esq.) The two of whom had a passionate affair
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whilst Irene was working as a maid on the Longington estate. The two eloped
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on the Scottish border, as is the fashion. Being a charactaristically
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strong lass from the highlands, Irene convinced Tarquin to discuss a starting
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sum of his farther to move back into the countryside village of Edzell.
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Sir Longington agreed, on the condition that he was subsequently disinherited
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and was never to contact him again.
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And so, Dick grew up in a quiet village with just enough money to get by. This
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meant that as soon as he was old enough to go to school, he was helping farm,
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and as soon as he could lift a till, he was plowing fields, making him rather
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more built than the common boy of his age.
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As an only child, he sought others to socialise with, developing rather early
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due to his mothers morningly hearty porridge, served with the traditional tablespoon
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of salt coupled with farming responsibilities. As part of this, he became savvy
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with the girls around him at a younger age and had what his mother describes as a
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"Good Scottish tounge in his head". A side effect of this is that he wasn't as
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acidemically gifted as others, though maintaining just enough smarts to skate by.
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Further, his reputation as a charmer lead indirectly to many a fight with other boys
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of his age, making him a bit of a scrapper.
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The Great War;
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Whilst Tarquin was disinhereted and too old for frontline war, he pleded with his father
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to pull strings that would afford Dick a less dangerous position. Begrugingly, as
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the only namesake of the Longington name, he granted his wish; pulling stings to
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get Dick officer training. He was noted for wearing the ceremonial kilt
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of his regiment, complete with flashes and Skindoo into a charge, and bringing back 60% of his troop.
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It was at this celebration that the mysterious MI6 opprative, Fists McCoy introduced himself,
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suggesting that Dick was of great interest, though he was missing an additional skillset that
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would make him indispensible, urging him train him in the art of fist fighting using the Queensbery
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rules. Tragically, Dick recieved news that Fists was stabbed by someone in a fist duel
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and has vowed to avenge him one day.
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Novel: Dick Longington in The Lethal Game!
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Blurb:
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The Centurians are called in by the mayor of New York
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to combat a violent Irish mob in downtown but quickly learn
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that they are pawns in a very lethal game!