Goblin King of Crime
Goblin King: ( PL 18 )
Init +14 ; Defense 25 (15 Flat Footed); Spd 30ft; Atk +7 melee (+8S or L unarmed), +10 ranged; SV Dmg +11, Fort +11, Ref +10, Will +3; VP: 9; Str 15, Dex 18, Con 20, Int 20, Wis 16, Cha 20
Skills: Bluff 15, Computers 15, Demolitions 15, Diplomacy 15, Gather information 15, Intimidate 15, Move Silently 15, Repair 15, Science (Chemistry, Engineering, Physics) 20, Sense Motive 10, Taunt 15
Feats: All-Out-Attack, Assessment, Chokehold, Connected, Dual Damage (Unarmed), Fame, Headquarters, Immunity [Aging], Improved Grapple, Improved Initiative, Improved Pin, Inspire, Leadership, Minions, Move-By-Attack, Penetrating Attack (Unarmed), Sidekick (Vulture), Startle, Surprise Strike, Vehicles
Powers:
- Super-Intelligence +8 [Extra: Innate, Super-Charisma; Cost 4pp; Total: 32pp], *Super-Strength +6 [Regeneration, Super-Constitution, Super-Dexterity; Cost: 11pp; Total: 66pp],
- Summon Minion +14 [Extras: Heroic (Villainous... whatever), Type x2 (Broad: Super-Villains); Power Stunts: Progression x2; Flaws: Attitude: Indifferent; Cost: 4pp; Total: 60pp]
Equipment
- None – Gasp!
Weakness:
- Antagonists [Major] – Not just the good guys… many envious villains and crime bosses secretly despise Osborn.
- Driven (Megalomania) [Major] – Pretty self-explanatory.
- Paranoid [Major] – Again, pretty self-explanatory… tyranny and paranoia… goes hand-in-hand.