NWoD Fantasy:arcane order spells
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Arcane Order Spell-List
<COL WIDTH="22*"> <COL WIDTH="57*"> <COL WIDTH="177*">Level |
Spell |
Effect |
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Dart |
Minor magical dart bypasses defenses to damage target |
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Daze |
Stuns a target for a limited duration |
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Detect Magic |
Allows a caster to detect any magical aura |
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Endure Elements |
Wards against hash weather conditions |
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Ghost Hand |
Magical force can move small objects around |
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Light |
Creates a small magical light that shines like a torch |
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Magic Mark |
Place a permanent magical marking upon any surface |
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Meditate |
Enter a dreamless trance-like state |
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Message |
Send a telepathic message to a distant ally |
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Prestidigitation |
Performs minor tricks and feats of magic |
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Bolt |
Shoots a bolt of fire, ice, acid, or electricity |
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Charm |
Enchants a subjects mind into believing you as a close friend |
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Fan of Fire |
Shoots a arc of flame from the caster's fingertips |
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Knock |
Magically opens most mundane and magical locks |
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Lesser Illusion |
Creates a silent and inanimate illusion |
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Levitate |
Allows the mage to float at a low speed |
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Magic Shield |
Magical shield protects the caster |
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Mend |
Magically repairs damaged objects |
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Counterspell |
Allows the caster to block or diffuse an enemies spell |
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Fireball |
Creates a small ball of fire that explodes upon impact |
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Flight |
Allows the caster to fly overland at speed |
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Force Wall |
Creates a near-impenetrable wall of force |
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Greater Illusion |
Creates a moving illusion with sound |
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Invisibility |
Allows the caster to completely disappear from view |
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Jump |
The caster jumps a short distance via teleport |
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Lightning Bolt |
Shoots a bolt of lightning from the caster's hand |
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Stone Skin |
The caster's skin turns to stone absorbing damage |
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Arcane Fortress |
Creates a magical dwelling that provides food, shelter, and service |
●●●● |
Chain Lightning |
Creates a bolt of lightning that arcs from target to target |
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Control Element |
Allows control over an amount of water, fire, wind, or earth. |
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Disintegrate |
Ray of green energy ignores armor and durability |
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Force Cage |
Creates a cage of force that traps any inside |
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Seeing |
Grants the mage a greater sight that has various benefits |
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Stunning |
Magically stuns the target preventing them from taking any action |
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Telekinesis |
Lift and hurl object with tremendous force |
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Teleport |
Easily travel great distances provided you know the location |
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Transform |
The caster changes into a more physical avatar of magic |
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Trap |
Suspends a spell in time to be unleashed as a trap |
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Walking Guardian |
Summons a fighting automaton ready for battle |
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Control Weather |
Gives the caster complete control over weather in an area |
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Meteor Storm |
Fiery boulders hail down from the heavens exploding on impact |
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Precognition |
Lets the caster see a short period of time into the future |
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Spell Armor |
Gives the caster a protective shield from enemy spells |
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Teleport, Greater |
As teleport, but all those in spell radius are brought along |
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Time Stop |
Allows the caster limited control over time itself |
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Wish |
The caster channels her power to perform an impossible feat |