Land of Xel:Weapons
Melee
Weapon Difficulty Damage Concealment STR Enc Weapon Type Cost Axe, Double 6 D6/D6 E 9 2.50 Axes, One Handed 55 Axe, Hand 4 D6 C 5 0.50 Axes, One Handed 25 Axe, Great 6 D12 E 12 3.50 Axes, Two Handed 65 Battleaxe 5 D8 D 8 1.50 Axes, One Handed 30 Battleaxe 5 D10 E 10 2.00 Axes, Two Handed 45 Dagger 3 D4 B 1 0.25 Daggers 20 Club 4 D6 C 5 1.00 Blunt, One Handed 0 Farm Tools 4 D4 C 1 1.00 Improvised 1 Farm Tools 5 D6 E 3 1.00 Improvised 3 Flail, Light 5 D8 C 9 1.50 Blunt, One Handed 30 Flail, Heavy 6 D10 C 11 2.50 Blunt, Two Handed 45 Flail, War 6 3D3 E 8 2.50 Blunt, One Handed 40 Glaive 6 D10 E 9 2.00 Pole Arms 45 Great Club 6 2D8 E 15 4.00 Blunt, Two Handed 5 Halberd 5 D10 E 9 2.00 Pole Arms 50 Hammer, Double 6 D6/D6 E 8 2.00 Blunt, One Handed 55 Hammer, Throw 4 D6 C 5 0.50 Blunt, One Handed 25 Hand Staff 3 D6 C 1 0.25 Blunt, One Handed 15 Lance, Light 5 D10 E 8 1.00 Pole Arms 30 Lance, Heavy 6 D12 E 10 1.50 Pole Arms 50 Mace, Light 3 D6 C 6 1.00 Blunt, One Handed 15 Mace, Heavy 4 D8 D 9 2.00 Blunt, Two Handed 35 Mace, Great 5 2D8 E 13 4.00 Blunt, Two Handed 45 Main Gauche 4 D4 B 1 0.25 Parry Weapons 40 Mancatcher 6 D8 E 8 1.50 Pole Arms 45 Maul 5 3D4 E 12 2.00 Blunt, Two Handed 45 Metalstaff 5 2D3 D 7 1.00 Staffs 20 Morning Star 5 D8 C 8 1.50 Blunt, One Handed 25 Pickaxe 4 D4/D4 D 7 1.50 Axes, One Handed 35 Pick, Footman 3 D4 C 7 0.50 Axes, One Handed 15 Pick Hammer 4 D4/D6 D 7 1.50 Axes, One Handed 45 Pick, War 4 D6 C 7 1.00 Axes, One Handed 25 Pike 6 D10 E 8 1.00 Pole Arms 45 Pocket Blade 4 D3 A 1 0.25 Daggers 10 Quaterstaff 3 D6 D 4 0.25 Staffs 15 Rapier 4 D6 C 4 0.25 Parry Weapons 35 Shield, Buckler 2 D3 B 4 0.50 Parry Weapons 30 Shield, Heavy 3 D6 C 8 1.50 Shields 30 Shield, Small 3 D4 C 6 1.00 Shields 30 Spear, Short 4 D6 E 5 0.50 Pole Arms 15 Spear 5 D8 E 7 1.00 Pole Arms 15 Spear, Long 5 D8 E 7 1.50 Pole Arms 15 Sword, Double 6 D6/D6 E 8 3.00 Blades, Two Handed 55 Sword, 2Handed 4 2D6 E 10 3.00 Blades, Two Handed 50 Sword, Great 6 2D8 E 13 3.50 Blades, Two Handed 65 Sword, Short 4 D6 C 5 1.50 Blades, One Handed 25 Sword, Long 5 D8 D 7 2.50 Blades, One Handed 35 Trident 6 D8 E 8 1.00 Pole Arms 45 Warhammer 5 D10 D 9 1.50 Blunt, One Handed 30 Whip 7 D4 B 2 0.25 Whip 25
Ranged
Weapon Range Damage Concealment STR Encumbrance Weapon Type Cost Axe, Hand 2/4-6/10 D6 C 5 0.50 Thrown, Small 25 Bow, Short 15/20-50/85 D6 E 7 1.00 Archery 30 Bow, Long 20/35-70/110 D8 E 9 1.50 Archery 100 Composite Bow, Short 18/30-60/100 D6 E 6 1.25 Archery 30 Composite Bow, Long 22/45-90/150 D8 E 8 1.75 Archery 100 Crossbow, Light 20/40-70/110 D8 C 7 1.75 Projectile 45 Crossbow, Heavy 22/40-90/150 D10 C 9 2.50 Projectile 80 Dart 3/5-7/10 D2 A 1 0.25/10 Thrown, Small 3 Hammer, Throw 2/4-6/10 D6 C 5 0.50 Thrown, Small 25 Knife (thrown) 2/4-6/10 D4 A 1 0.25 Thrown, Small 10 Javelin 6/9-15/25 D6 D 7 0.50 Thrown, Large 15 Sling 5/8-10/22 D4 B 2 0.25 Thrown, Small 5 Spear (thrown) 5/8-10/22 D8 E 7 0.50 Thrown, Large 15 Trident (thrown) 5/7-10/22 D8 E 8 1.00 Thrown, Large 15
Ranged Firearms
Weapon Range Damage Concealment STR Encumbrance Type Cost Misfire Pocket Pistol 2/5-10/20 2D4 A 2 0.25 Firearm 250 10% Pistol 3/6-12/24 2D6 B 5 0.5 Firearm 300 10% Gnomish Pistol 3/7-14/26 2D6 B 5 0.5 Firearm 500 5% Musketoon 15/20-35/80 2D8 D 8 1.25 Firearm 800 10% Rifle 26/80-180/300 2D8 E 8 1.5 Firearm 875 12% Long Rifle 45/100-200/500 2D8 E 8 2 Firearm 950 12% Gnomish Rifle 50/110-225/600 2D8 E 8 1.75 Firearm 1200 8% Goblin Carbine 20/50-150/200 3D8 E 9 2 Firearm 900 18% Hand Cannon 3/5-12/24 2D10 D 9 2 Firearm 800 22% Blunderbuss 3/5-12/24 3D8 E 9 1.5 Firearm 850 18% Shotgun 4/8-15/30 2D10 D 9 1.5 Firearm 1200 12%
Crew Weapons
Weapon Abilities
Balanced
Requisite: Melee, Projectile, or Thrown Weapon
Effect: -2 Difficulty, +5 Range (Projectiles and Thrown Weapons Only)
Cost: x 2
Barbed
Requisite: Bladed weapon Effect: Does an additional 1/4 damage done by critical hit next round
Cost: x 2
Brutal
Requisite: Blunt weapon
Effect: Does an additional 1/4 damage done by critical hit next round
Cost: x 2
Heavy
Requisite: Melee Weapon
Effect: +2 Damage +1 Difficulty
Cost: x 1 ½
Light
Requisite: Melee Weapon
Effect: -1 Damage, -2 Difficulty
Cost: x 1½
Runed
Requisite: Class 5
Effect: Allows weapon to become enchanted, prerequisite of becoming class 6. Once weapon becomes magical the magical ability descriptor replaces the runed ability descriptor.
Cost: ¼ of total cost
Very Heavy
Requisite: Melee Weapon
Effect: +4 Damage +2 Difficulty
Cost: x 2
Very Light
Requisite: Melee Weapon
Effect: -2 Damage -4 Difficulty
Cost: x 2
Weighted
Requisite: Blunt or Thrown Weapon
Effect: +2 Damage +1 Difficulty, -5 Range
Cost: x 1 ¼