Aengus Biast Dubh
played by iskallor
Jump to char char char char char
- Male 33year old
- Tribe: ....... Clan: ....
- Background: Barbarian. Profession: Fisherman
Characteristics and Attributes
STR 17 CON 16 SIZ 14 INT 13 POW 14 DEX 16 CHA 17
- Combat Actions 3+1(Shield)
- Damage Modifier 1d4
- Improvement Modifier 1
- Movement 8
- Magic Points 14
- Strike Rank15
- Hero Points: 6
Skills
Common (Base + %) background & profession %
- Athletics (Str+Dex 24) +20 48%*
- Brawn (Str+Siz 21) 21%
- Culture(Poljoni)(Intx2 26) +30 56%
- Dance (Dex+Cha 22) 22%
- Drive (Dex+Pow 24) 34%
- Evade (Dex2 24) 43%*
- Evaluate (Int+Cha 24) 35%
- First Aid (Int+Dex 25) 25%
- Influence (Chax2 20) 20%
- Insight (Int+Pow 25) 35%
- Lore (Prax) (Intx2 26) +30 56%
- Perception (Int+Pow 24) +10 40%
- Persistence (Pow x2 26) 39%
- Resilience (Con x2 24) +20 44%
- Ride (Dex+Pow 24) +20 54%
- Sing (Cha+Pow 22) 22%
- Sleight (Dex+Cha 22) 37%
- Stealth (Dex+Int 25) +10 50%
- Swim (Str+Con 24) 24%
- Unarmed (Str+Dex 24) +10 34%
*Evade and Athletics include Critical range bonus from Acrobatics
Advanced Skills (Magical below)
- Speak Praxian (Int+Cha 23) +50 73%
- Survival (Pow+Con 24) 34%
- Track (INT+CON 25) 25%
- Lore (Tactics) (INTx2 26) 26%
- Craft (fletcher) (Dex+Int 25) 25%
- Acrobatics (Str+Dex 24) 34%
- Mechanisms (Dex+Int 25) 35%
- Meditation (Powx2 24) 24%
- Gambling (INT+POW 25) 25%
Combat Styles & Weapons
Combat Styles (Base %) %
- Bow (DexX2 24) +10 44%
- Dagger (DexX2 24) +10 39%
- Lance and Shield (Str+Dex 24) +10 39%
- Sword and Shield (Str+Dex 24) +10 39%
- Unarmed (Str+Dex 24) +10 34%
Weapon/Shield | Size | Reach | Damage | AP | HP | Combat % | Manoeuvres | Range | Load | ENC |
---|---|---|---|---|---|---|---|---|---|---|
Bow | ... | ... | ... | ... | ... | ... | ... | ... | ... | ... |
Dagger | ... | ... | ... | ... | ... | ... | ... | ... | ... | ... |
Lance & Shield | ... | ... | ... | ... | ... | ... | ... | ... | ... | ... |
Sword & Shield | ... | ... | ... | ... | ... | ... | ... | ... | ... | ... |
- Total weapon ENC: #
Hit Points and Armour
Location | Location Name | Armour types | A.P. | Max H.P. | Damage |
---|---|---|---|---|---|
19-20 | Head | ... | 1 | 5 | -0 |
16-18 | Left Arm | ... | 1 | 4 | -0 |
13-15 | Right Arm | ... | 1 | 4 | -0 |
10-12 | Chest | ... | 1 | 7 | -0 |
07-09 | Abdomen | ... | 1 | 6 | -0 |
04-06 | Left Leg | ... | 1 | 5 | -0 |
01-03 | Right Leg | ... | 1 | 5 | -0 |
- Total Armour ENC = (Total AP)/5 = #/5 = #
- Armour Penalty =
Magic
- Common Magic (Pow+Cha 22) +30glor 52%
- Spells:
- @@@
- @@@
- @@@
- @@@
6 points of common magic to buy
Cults:
- Initiate of Orlanth Adventurous
- Dedicated Pow: 2.
- Pact (Orlanth Adventurous) (Cha+DedPow 12) 27%
- Lore (Orlanth Adventurous) (Intx2 26) 31%
- Runes: Air, Mastery, Motion
- Cult Skills:
- Specific duties:
- Gifts/Compulsions:
- Divine Spells: Pathfinder (2)
Spirit Society
- n/a
- Spirit walking Pow+Con 24 39%
- Spirit Binding Pow+Cha 22 37%
Mount
Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.
- Damage Bonus/Minus: +/- Damage Dice
- Hit Point Bonus/minus: +/-HPs
- Move Rate:
Location Name | Armour types | H.P. | A.P. | Enc. | Location |
---|---|---|---|---|---|
Head | Armour Type | number | number | number | 17-20 |
Left Foreleg | Armour Type | number | number | number | 14-16 |
Right foreleg | Armour Type | number | number | number | 11-13 |
Forequarters | Armour Type | number | number | number | 08-10 |
Hindquarters | Armour Type | number | number | number | 05-07 |
Left Hindleg | Armour Type | number | number | number | 03-04 |
Right Hindleg | Armour Type | number | number | number | 01-02 |
- Total Hit Points: nHP
- Attack Bonus/Minus: +/-%
- Parry Bonus/Minus: +/-%
- Aim Bonus/Minus: +/-%
Attack | Damage | S.R. | Attack % |
---|---|---|---|
Bite | damage | sr | atk% |
Kick | damage | sr | atk% |
Rear and plunge | damage | sr | atk% |
Equipment
Arms
Armour
Equipment
Freebies:
- Clothes they wear and a set of spares.
- Some personal mementoes, good-luck charms, talismans or similar.
- 1 week’s worth of food, either fresh or preserved.
- One weapon relevant to their weapon skills and culture.
Money Buy: