Nicodemus
Nicodemus
- Species: Human
- Gender: Male
- Class: Cleric 2
- Alignment: Good
- Languages: Common, Primordial
Song
Fake Wings [1]
Appearance
Brown hair with hazel eyes, and of above-average height, Nicodemus likes to smile.
Backstory
A young man, by the name of Nicodemus Archer, he was born to a family of 2, a father belonging to the Silver Flame and a mother who was working for the town. He had a nice and very pleasant childhood, where he played with other children in the lake nearby.
Thanks to his father's upbringing, who was a somewhat strict but very kind man, Nicodemus (called so in honor of his grandfather) was inspired to join the Silver Flame as well. By the time he had done so, he was old enough to go to university, and was sent to Morgrave as part of a Scholarship from an agreement with Morgrave High and the Silver Flame.
Ability Scores
Str 11, Dex 14, Con 12, Int 8, Wis 18, Cha 14
Feats
- Astral Fire
- Healer's Implement
- Human Feat: Superior Implement Training
- Class Feat: Ritual Caster
- Extra: Verstaile Expertise
Skills
- Knowledge: Religion +5
- Diplomacy +8
- Heal +10
- Insight +10
- Human: Perception +10
- Extra: Athletics +6
Powers
At-Will
- Lance of Faith
- Sacred Flame
- Astral Seal
Encounter
Vengeful Flare
Daily
Moment of Glory
Utility
Shield of Faith
Magical Items
- Level 3: Frost Morningstar (1d10, +2 to attack)
- Level 2: Astral Symbol (Symbol of Life) (+2 Range for Radiant area and ranged attacks, +2 damage for Radiant attacks)
- Level 1: Magical Hide Armor
Defense
Hit Points
29
Healing Surges
8/day
Healing Surge Value
7 hp
AC
11 + 4 (Armor) + 2 (Dexterity) = 17
Fortitude
11 + 1 (Constitution) + 1 (Human) = 13
Reflex
11 + 2 (Dexterity) + 1 (Human) = 14
Will
11 + 4 (Wisdom) + 2 (Cleric) + 1 (Human) = 18
Money Left
360 gp
Classes He's Taking
Grace Shadar
- Applied Theurgy (Any time he deals Radiant damage to a target that has Vulnerability to Radiant, deal 2 extra damage and may push the target one square (or +1 square if the power used allows you to push the target))
- Community Leadership Training (He gains +2 to rolls made to attempt to grant aid using the Aid Another action. 1/day as a Free Action, he can also provide a +4 bonus instead of +2 when using the Aid Another action)
- Healing-Craft (He may use the First Aid function of the Heal skill as a minor action instead of a standard action)
Hakar Sharaat
- Strength Training (+2 to Strength checks to break objects, bull rush and grab; and +2 Athletics check to escape grabs and immobilizing effects)
Accios Farris
- Advanced Trapspotting (1/day as a Free Action, can reroll 1 perception check and take the best results)