Corbin The Crow

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Corbin the Crow (Corbin of Wighthorp)

  • Tracker
  • 15 (+1d4 Damage)
  • CON 14 (3 Combat Actions)
  • SIZ 11 (Hit Points: 25 column)
  • INT 18
  • POW 10 (Magic Points: 10)
  • DEX 17 (Strike Rank: 16)
  • CHA 08 (Improvement Mod: +/- 0)


  • (+1d4 Damage)
  • (3 Combat Actions)
  • (Magic Points: 10)
  • (Strike Rank: 16)
  • (Improvement Mod: +/- 0)

skills

  • Athletics STR+DEX 32+10
  • Brawn STR+SIZ 29+05
  • Culture (Own) INT x2 36+30
  • Dance DEX+CHA 25
  • Drive DEX+POW 27
  • Evade DEX x2 34
  • Evaluate INT+CHA 26
  • First Aid INT+DEX 35
  • Influence CHA x2 16
  • Insight INT+POW 28
  • Lore (Regional) INT x2 36+30
  • Perception INT+POW 28+15
  • Persistence POW x2 20
  • Resilience CON x2 28
  • Ride DEX+POW 27+05
  • Sing CHA+POW 18
  • Sleight DEX+CHA 25
  • Stealth DEX+INT 35+05
  • Swim STR+CON 29
  • Unarmed STR+DEX 32+10

advanced skills

  • Language (surv.) +50
  • Track
  • Survival

weapons

  • 2H Axe STR+DEX 32+20
  • 1H Axe & Shield STR+DEX 32+10
Weapon/Shield Size Reach Damage AP HP Combat % Manoeuvres Range Load ENC
Boar Spear M L 1D8+1 5 5 30 IMPALE ... ... 2
War sword M M 1D8+1 6 11 45 BLEED/IMPALE ... ... 2
Short Bow ... ... 1D6(+2) 4 4 85 IMPALE 80 1 1
Long Bow ... ... 1D8(+2) 4 7 85 IMPALE 175 1 1
Seax S S 1D4+1 6 8 60 BLEED/IMPALE ... ... ...
Club M S 1D6 4 4 34 STUN ... ... 1
Heater Shield L S 1D4 6 12 45 ... ... ... 2
  • Total weapon ENC: 9


Hit Points and Armour

  • wear armour conx2 26%
Location Location Name Armour types A.P. Max H.P. Damage
19-20 Head Close helmet/padding 7 5 -0
16-18 Left Arm Light leather 2 4 -0
13-15 Right Arm Light leather 2 4 -0
10-12 Chest Chainmail hauberk/padding 7 7 -0
07-09 Abdomen Chainmail hauberk/padding 7 6 -0
04-06 Left Leg Light leather 2 5 -0
01-03 Right Leg Light leather 2 5 -0
  • Total Armour ENC = (Total AP)/5 = 11/6 = '2
  • Armour Penalty =2 or 1 if wearing leather

Each Close Combat style STR+DEX 32 Each Ranged Combat style DEX x2 34 Common Magic POW+CHA 18

350% 100%

  • You have the basic gear of a trusted Reeve newly made free.

Travelling clothes, leather armour [Kurbul available], A roundshield, a spear, a handweapon, a missile weapon of some sort. 30 shillings in purse [a gift from your last lord], a slate and chalk, a small tent, a bedroll, a knife.

Now, is Corbin magic free? If so, pick 6pts of common magic to turn into 'abilities'. If not, name your poison.