Character:Martin Appleby
Game: Exalted The End of an Age.
CHARACTER SHEET IS A WORK IN PROGRESS.
Name: Martin Appleby
Caste: Dawn
Concept: Gangleader done good
Description: TO BE FILLED
Motivation
- Clean up the city and make it right for decent people.
Intimacies
Natural Intimacies
- The Gang (paternal fondness)
- His Neighborhood (protective)
Unnatural Intimacies
- None
Anima
- An eagle with metallic golden feathers, wings spread wide.
Attributes
Physical
- Strength 5
- Dexterity 5
- Stamina 2
Social
- Charisma 3
- Manipulation 2
- Appearance 3
Mental
- Perception 3
- Intelligence 2
- Wits 5
Abilities
Caste/Favored
- Firearms 3
- Martial Arts 5
- Melee 0
- Thrown 0
- War 3
- Integrity 3
- Presence 5
- Academics 1
- Athletics 2
- Dodge 5
Nonfavored
- Performance
- Resistance 1
- Survival
- Computers
- Craft
- Investigation
- Medicine 1
- Awareness 1
- Larceny 2
- Stealth
- Bureaucracy
- Linguistics 1 (English, Spanish)
- Ride
- Sail
- Socialize 1
Backgrounds
- Followers 2 (the remnants of his gang)
- Resources 2 (vice money)
- Influence 2 (known by police and neighborhood as an even-handed soul)
- Cult 1 (hero worship)
Charms
MARTIAL ARTS: First Martial Arts Excellency
CHUNG SOLAR HERO FORM[1]: Fists of Iron Technique, Sledgehammer Fist Punch, Dragon Coil Technique, Solar Hero Form
WAR: Mob-Dispersing Rebuke
INTEGRITY: Temptation-Resisting Stance
PRESENCE: First Presence Excellency
ATHLETICS: First Athletics Excellency, Graceful Crane Stance
DODGE: Shadow Over Water **, Seven Shadows Evasion
Essence
- Permanent Essence: 3
- Personal Motes: 9/15
- Peripheral Motes: 36/36
Willpower
9 of 9
Virtues
- Compassion: 2
- Conviction: 2
- Temperance: 5
- Valor: 4
Limit Break
- Overindulgence : The character indulges himself at every hedonistic opportunity, and if no such opportunities are present, they go out in search of them, ignoring everything else up to and sometimes including threats to their life.
- Partial Control:
- Duration: One Day
- Limit Break Condition:
- Limit 0/10
Equipment
Semiautomatic pistol: Acc 8+wep, Dam wep, Def -, Rate - Fists of Iron Punch: Speed 5, Accuracy 3, Damage +5B/L, Defense +2, Rate 5, P (Acc 13, Damage 6B) Fists of Iron Kick: Speed 5, Accuracy 2, Damage +9B/L, Defense -2, Rate 4, P (Acc 12, Damage 10B) Fists of Iron Clinch: Speed 6, Accuracy 2, Damage +6B/L, Rate 2, C, P (Acc 12, Damage 7B)
Combat Stats
Physical
- Join Battle 6
- DDV 6
Soak
- Charms/Spells: None
- Unarmoured: 5B/2L
- Armoured: None
Health
- Charms:
- -0 [ ]
- -1 [ ] [ ]
- -2 [ ] [ ]
- -4 [ ]
- I [ ]
- D [ ] [ ]
Social
- Join Debate
- MDDV
- Investigation -Speed 5 ACC / MPDV / Rate 2-
- Performance -Speed 6 ACC / MPDV / Rate 1-
- Presence -Speed 4 ACC / MPDV / Rate 2-
Massive
- Join War
History
- None
Personality
- None
Merits/Flaws
- None
Experience 14/50
Attributes
- Manipulation 2 - 4XP
- Intelligence 2 - 4XP
- Stamina 2 - 4XP
Abilities
- Athletics 2 - 1XP
Advantages
- Conviction 2 - 3XP
Backgrounds
- None
Charms
- Shadow Over Water/Seven Shadows Evasion Charm equivalency (Glories of the Most High: TUS) -> 2XP
- Solar Hero Form - 8XP
- Combo Day's First Light (SSE 4, 1stMAE 1, SFP 3, DCT, Solar Hero Form) ->14XP
Spells
- None