Severin Blackwater
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Character Sheet Format
Background
Severin is a fisherman and trader from a village of human fisherfolk, he has grown up spending much time in boats on the water and feels a connection to the element of water.
Character Details
- Name: Severin Blackwater
- Race: Human
- Class (HeroPath):- Magic User/Thief
- Level: 1/1)
- Hero points: 3
- Religion/Faith: Character alignings go here
- Parents Occupation: Primitive Fisher
- Sex: Male
- Age: 21
Characteristics
Str: 13, Con: 16, Siz: 13, Int: 16, Pow: 12, Dex: 17:, Cha: 14.
- Raw Str bonus 4%, Hero die bonus+2, Extra Languages: 5 , Mind Att bonus:--, Defence bonus:+15%,
- Max number of henchmen: 6 . Loyalty bonus: +5%, Reaction Adjustment: +10%.
- Damage Bonus/Minus: +1d4 Damage Dice
- Hit Points: 15 HPs
- Experience bonus: +6%
- Encumbrance limit: 29enc.
Abilities
- Innate or Special Abilites.
- 'note ability here
- Class abilities: class(es) Levels
- Resistances
- Magic spells/effects: +n/n%
- Bodychanging magics:
- Death Magics:
- Poisons:
- Breath Weapons:
- Weapons (MU: dagger, dart, oil, staff)
- General weapon bonus
- Proficiencies: (N/+n%)
- Specialisations: (+n%/+N Dam)
- Armour (Restrictions here)
- Modifications or abilities here.
- Hero dice: N(1dn).
- Resistances
- Other HeroPath abilities.
List here
Skill Groups
- Agility: +5%
- Boat (05%):30%
- Climb (40%): 45%
- Dodge (05%): 10%
- Jump (25%): 30%
- Ride (05%): 10%
- Swim (15%): 35%
- Throw (25%): 40%
- Knowledge: +6%
- Evaluate (05%):11%
- Animal Lore (05%):- 21%
- Human (or other folk) Lore (05%) 16%
- Mineral Lore (5%):11%
- Plant Lore (5%):11%
- World lore (5%):16%
- First Aid : (10%):16%
- Craft (wood): 21%
- Martial arts (0%): n%
- Star lore (Navigation)(10%):16%
- Read/Write Language (10/0%):-
- Old polis script: 16%
- Manipulation: +14%
- Conceal (05%): 19%
- Devise (05%): 19%
- Sleight (05%):19%
- Play Instrument (Var): n%
- Perception: +10%
- Listen (25)%: 40%
- Scan (25)%: 40%
- Search (25%):40%
- Track (05%): 15%
- Stealth: +2%
- Hide (10%): 17%
- Sneak (10%): 17%
- Communication: +9%
- Orate (05%): 14%
- Sing (5%): 14%
- Fast talk (05%): 14%
- Disguise (10%): 19%
- Speak Language:-
- Native (Int x 5): Gaultish 89%
- Tradetongue: 39%
- Gotz: 39%
- Low Elvish: 39%
- Low Dwarvish: 39%
-
- Other (00):
Hit Points and Armour
Location Name | Armour types | H.P. | A.P. | Enc. | Location |
---|---|---|---|---|---|
Head | Armour Type | number | number | number | 19-20 |
Left Arm | Armour Type | number | number | number | 16-18 |
Right Arm | Armour Type | number | number | number | 13-15 |
Chest | Armour Type | number | number | number | 12 |
Abdomen | Armour Type | number | number | number | 09-11 |
Left Leg | Armour Type | number | number | number | 05-08 |
Right Leg | Armour Type | number | number | number | 01-04 |
- Total Hit Points: nHP
Weapons and Shields
- Attack Bonus/Minus: +14%
- Parry Bonus/Minus: +5%
- Aim Bonus/Minus: +14%
- Strike Ranks: Siz:(2)+Dex:(2)=(4)
Weapon/Shield Name | Damage | S.R. | A.P. | Attack % | Parry % | Range | Enc. |
---|---|---|---|---|---|---|---|
Shortsword [longknife] | damage | sr | ap | atk39% | pry30% | range | enc |
1h weapon | damage | sr | ap | atk39% | pry30% | range | enc |
Javelin or Dart | damage | sr | ap | atk%34 | pry%-- | range | enc |
shortbow | damage | sr | ap | atk39% | pry%-- | range | enc |
weapon/shield | damage | sr | ap | atk% | pry% | range | enc |
RH Dagger | 1d4+2 | sr | 12 | atk%39 | pry30% | melee | 0 |
Fist | 1d3 | sr | arm | atk% | pry% | melee | 0 |
Kick | 1d6 | sr | leg | atk% | pry% | melee | 0 |
Head Butt | 1d4 | sr | head | atk% | pry% | melee | 0 |
Grapple | Special | sr | special | atk% | pry% | melee | 0 |
I have not included your bonuses, proficienceies or anything else - this is your beginning chances.
Magic
- Power:-
- Current Characteristic POW: 12
- Current Available POW (Magic Points): 12
- Current Stored POW: 0
- Spirit Magic:
- List your Magic Spells here.
- Rune Magic:
- List your Magic Spells here.
Mounts
Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.
- Damage Bonus/Minus: +/- Damage Dice
- Hit Point Bonus/minus: +/-HPs
- Move Rate:
Location Name | Armour types | H.P. | A.P. | Enc. | Location |
---|---|---|---|---|---|
Head | Armour Type | number | number | number | 17-20 |
Left Foreleg | Armour Type | number | number | number | 14-16 |
Right foreleg | Armour Type | number | number | number | 11-13 |
Forequarters | Armour Type | number | number | number | 08-10 |
Hindquarters | Armour Type | number | number | number | 05-07 |
Left Hindleg | Armour Type | number | number | number | 03-04 |
Right Hindleg | Armour Type | number | number | number | 01-02 |
- Total Hit Points: nHP
- Attack Bonus/Minus: +/-%
- Parry Bonus/Minus: +/-%
- Aim Bonus/Minus: +/-%
Attack | Damage | S.R. | Attack % |
---|---|---|---|
Bite | damage | sr | atk% |
Kick | damage | sr | atk% |
Rear and plunge | damage | sr | atk% |
Equipment
- Weapons:
- Longknife (short sword)
- Shortbow
- 12 arrows
- Armour:
- Leather armour
- Other:
- Quiver
- 50m rope
- knife
- salt fish worth 120gp
- leather clothes
- Fishing net
- Pack
- bedroll
- 2 waterskin
- Quill pen
- Pot ink
- 4 sheets vellum
- Flint & steel
- Pair bone dice
- Needle & thread
- Wooden holy symbol
- 4 days trail rations
- 5 torches
- Thieves tools