Hawkins, Matthew
Statistics
Name | Value |
---|---|
INTelligence | x |
TECH | x |
ATTRactiveness | x |
Movement Allowance | x |
EMPathy | x |
REFlex | x |
COOL | x |
LUCK | x |
BODY | x |
Skills
ATTR:
Personal Grooming*:
Wardrobe & style*:
BODY:
Endurance:
Strength feat:
Swimming*:
COOL:
Interrogation:
Intimidate:
Oratory:
Resist torture/drug:
Streetwise:
EMPATHY:
Human perception*:
Interview*:
Leadership*:
Seduction*:
Social*:
Persuasion/Fast Talk*:
Perform:
INT:
Accounting:
Anthropology:
Awareness/notice*:
Biology:
Botany:
Chemistry:
Composition:
Diagnose Illness:
Education & General Knowledge*:
Expert:
Forage:
Fishing:
Forward observer:
Gamble:
Geology (2):
Hide/evade*:
History:
Instruction:
Information Gathering:
Linguistics:
Mathematics:
Metallurgy (2):
Meteorology (2):
Military Experience:
Navigation:
Physics (2):
Psychology:
Theoretical Sciences:
Scrounging:
Wilderness survival:
Zoology:
REF:
Autogun:
Chemical weapons:
Athletics*:
Brawling*:
Dance:
Dodge/escape*:
Drive Wheel:
Drive Track:
Handgun:
Heavy weapons:
Martial Arts:
Melee*:
Motorcycle:
Operate Heavy Machine:
Pilot:
Ride:
Rifle:
Snow ski:
Stealth (2)*:
TECH:
Aero tech (2):
Basic tech (2):
Biological weapons (3):
Electrical Engineer (2):
Civil engineering (2):
Combat engineering:
Demolitions (2):
Disguise:
Electronics:
Farming:
First aid:
Forgery:
Indirect fire (2):
Large Calibre Gun:
Medical/surgery (4):
Nuclear weapons (4):
Paint & draw:
Photo & film:
Pick lock:
Pickpocket:
Play:
Rotor tech (3):
Tactical Missile (2):
Weaponsmith:
(*)These skills do not incur the -5 penalty for ‘No Skill Level’
Some skills such as 'language' and 'pilot' for example can be taken multiple times for different types.
A number in parenthesis such as (2) is the multiple in skill points it requires to increase that skill. Some skills such as Martial Arts have multiples depending on the type taken.
Weapons
Name | Type | WA | Con. | Damage (ammo) | Shots | RoF | Rel. | Range |
---|---|---|---|---|---|---|---|---|
Glock 27 | Handgun | +1 | P | 2d6+3 (.40 Cal.) | 15 | 2 | VR | 50m |
Tonfa-Baton | Melee | 0 | L | 2d6 | - | - | VR | 1m |
Equipment
Detroit police uniform (long sleeve) w/black undershirt
Tactical boots (black)
Detroit police belt order
Detroit police baseball cap (black)
Watch, wallet, hygiene kit
Mirrored aviator sunglasses (M1030M)
60 x zip-ties in black nylon belt pouch
Handcuffs and belt carrier
Tonfa-baton
3-cell maglite with LED
Fanon Megaphone (10 watt) w/ carry strap
Glock 27 semi automatic pistol
Leg holster w/ two Glock 27 magazine pouches
3 x 15rd .40 cal. magazines
60 x rounds .40 cal ammunition