Lastborn Maggie Sims
Maggie Sims aka "Ten"
Power Level 3
Attributes
![](/images/7/7e/Tenclubsbyinkthinker7ps.jpg)
Strength 1
Speed 0
Stamina 1
Combat Bonuses
Defense +1
Control +1
Qualities
Attractive
Cute
Fame
Intimidating
Weapon Expert
Weaknesses
Duty Bound (Paternal Obligation)
Quirks
Arrogant
Attitude
Brutal
Distinctive Appearance
Combat Skills
Combo- 5
Defense- 3
Evasion- 3
Ki- 1
Tactics- 1
Health- 50
Fighting Spirit- 30
Noncombat Skills
Agility- 1
Climactic Super Move- 4
Realize Potential- 2
Stance Evaluation- 2
Thug Thrashing- 4
Acrobatics- 3
Athletics- 2
Awareness- 2
Danger Sense- 2
Endure Great Hardship- 1
Fast Reflexes- 3
Grim Determination- 3
Intimidation- 3
Presence- 2
Property Damage- 1
Sense Ki- 1
The Fighting World- 1
Special Moves
Overwhelming Fang Strike
lvl 4: Aerial, Increased Damage x2 (1d10 after str), Increased Glory x2, Increased Stun; Slow Recovery
description: leaping high overhead, she stabs downward with the two ends of the staff held down and parallel to each other like fangs. Suffused with a poisonous green glow.
Writhing Serpent Smash
lvl 3: Always Does Damage, Anti-Air, Harry, Reach
description: swinging the three-section staff long-wise and taking advantage of its flexible nature, the attack bypasses normal parry attempts and comes as the enemy from unexpected directions
Kiss of the Etherial Adder
![](/images/2/21/King_of_hell_v03_p178_heidi_scans.jpg)
lvl 3: Ranged, Hard to Evade, Very Fast, Increased Knockback; Non-Finisher
description: a brief kata gathers an eldritch snake from the user's Ki and sends it flying at the enemy
Constrictor's Tenacity
lvl 2: Throw, Sustained Hold; Decreased Accuracy
description: wraps the three-section staff around a limb or neck and uses the staff sections for leverage
Ten Clubs!
Lvl 4: Knock Down, Juggle, Launcher, Mobile, Easy to Combo, Increased Stun, Unblockable; Decreased Accuracy, Cross-Up only, Limited Use
Description: An upward kick followed by a flurry of rapid club strikes, culminating with all three sections of the staff folded together and used to hit the opponent back into the ground.
Serpentine Glory
Lvl 3: Counter, Critical Hit, Fast Recovery, Harry, Increased Knockback, Reversal; Reduced Damage (1d4), No Combo
Description: Rearing back, the user exerts the full predator hypnotic effect of a snake regarding its prey. Hints of a massive snake glaring down at the attacker flicker behind the user formed from a visible incarnation of their spirit.
Snake Catches Fox
Lvl 2: Hard to Evadex2, Increased Stun, Increased Damagex1, Easy to Combo; Non-Finisher
Description: Ten throws her sectioned-club to tangle the opponents feet before following a heartbeat later with a series of punishing punches and kicks!
Flowing Motion
Lvl 3: Critical Hit, Easy to Combo, Fast Recovery, Always Does Damage
Description: A simple but naturally-flowing attack that leaves Ten in a superior position.
Spitting Cobra Emulation
Lvl 3: Fast Recovery, Reach, Entangle , Suppression; No Combo, Limited Use
Description: Ten exhales a stream of ethereal, poisonous Ki at her enemy that should it hit induces temporary paralysis.
Super Moves:
![](/images/8/81/King_of_hell_v03_p182_heidi_scans.jpg)
Snake Hand (Super Move)
Lvl 5 Critical Hit, Knockdown, Increased Damage x8, Hard to Evadex2, Invincibility x2 Limited Move (Range 1 only), Limited Use
Description: Ki flows from the users fist just before impact in the shape of a writhing serpent, searing away at anything it touches!
Personal Data
Age: 17
Height: 5'7"
Weight: 140 lbs
Blood Type: O
Style: World Serpent style Kung Fu
Reason for Fighting: Personal Glory, family business
Win Quotes: "Could you at least make it look difficult?"
"And the crowd goes wild!"
"Ten of Clubs is the ultimate trump card!"
Opening Pose: Flowing shift from standing upright to low, wide stance. Outer sections of staff held like clubs near chain, one pointed straight out, the other up and at an angle.
Winning Pose: Return to standing upright, staff folded and held behind back with one hand
Taunts: "Scurry away, little mouse"
"I'll grind you into dust!"
"Such a cute little kid. Do your parents know you're here?"
Quick summary background: Daughter of a wealthy Prima tycoon by one of his ex-wives (he's on his 5'th now), Maggie Sims aka Ten of Clubs has made a name for herself on the combat arena reality shows. Her discovery of an ancient scroll of techniques and their applications has given her an advantage. Despite being divorced she is still on relatively good terms with her father, though it is not well known that they are related. She is taking part in the challenge both on behalf of her father (to secure rights to the new source) and to bolster her own name.
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