Name: Will Tarlton, AKA Bouffon the Fool, AKA Stiletto the Clown
Gender: Male
Date of Birth:
Age: 25
Alignment: Lawful Good
Description:
History and Personality: Will is still well-known in the small theatrical community of Chendl, having pioneered a natural style of acting quite different from the mannered portrayals common to the stage. He is still a fine singer, too, though his fortunes fell with the fall of Bouffon the Clown, a royal favorite. The events leading to his banishment from the castle grounds were engineered, he has concluded, from start to finish. This was not clear for the first week, which Will spent at the bottom of a wine glass--then Kalinstren contacted him again with an offer of the role of a lifetime: spy. The jester's talent had not gone unnoticed, and the threat of war led Furyondian intelligence to cast the widest possible nets in recruitment. Given some training in linguistics, Will was to infiltrate north of the river to observe and report to his superior. Necessary to his dual identity was a concerted effort to appear every inch the embittered cast-off, and Will cultivates an image of drunkard and libertine. His new career has inspired him to greater heights on the stage, even as his apparent dissipation has enraged his fellow thespians. He often leaves Chendl for months at a time to entertain across northern Furyondy, and to train under his new master.
Alter moods – While performing before a non-hostile group, the bard may alter the group’s mood. Everyone who hears the bard perform must save vs. paralyzation, with a penalty of one for every three levels of the bard. If the save fails, the group’s mood may be shifted one level in the direction wished by the bard.
Climb walls* 65% – Allows the bard to climb smooth or vertical surfaces.
Counter effects – Allows the bard to counter song based attacks.
Detect noise* 25% – May hear faint sounds.
History 5% – Gives a bard a 5% chance per level to identify a magic item by closely examining the item.
Pick pockets* 15% – Allows the bard to pilfer small items from another’s pocket or purse.
Rally friends – By spending three rounds, the bard may grant their comrads a +1 bonus on attack rolls, a +1 bonus to saving throws, or a +2 bonus to Morale rolls. The range of the effect is 10 feet, and lasts one round per level of the bard.
Read languages* 10% – Gives a chance to read languages not familier to the bard.
Wizard spells – Allows the bard to cast wizard spells.
Schools of Magic – Enchantment/Charm, Greater Divination, Illusion/Phantasm, Invocation/Evocation