Chance (Dark Champions - New Venice)
Alright. I have removed luck and replaced it with 3 powers (along with combat luck and a host of other values)
Martial Art Strikes (Punch/Snap Kicks) do 10d6 (at a cost of 3 endurance a hit)
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Suggestions: Int and PRE are very high at 30. IE a 15 is real world genius, and a 20 INT is max human. a 30 is four times that.
I suggest lowwering both to 20, and redo powers:
30 Multipower 60 Only for Accedents +1/4 Activation 14< Side effect Unluck 3 Mind Control 7d6 (Indirect) 3 Luck Blast 7d6 3 Luck Killing Attack 2d6 +1 (Indirect) 3 Luck Telekenesis (str 35) (only for "accedients) 3 Slip and fall (as below)
End Reserve 80 (20) Rec 15 (10) (This will last a looong while but when it runs out you "run out of luck")
10 Stun only for using luck powers (lets you use luck when down to -10 stun) (5 pionts)
80 Points
Later on you may look at bying overall skill level with your XP to simulate luck at doing everything.
Background
Character Sheet
Chance
Player: Toras
Val Char Cost
15 STR 5
30 DEX 40
15 CON 5
15 BODY 5
30 INT 20
15 EGO 5
30 PRE 20
OCV/DCV: 8/8 50
MOCV/MDCV: 4/4 6
14 PD 0
14 ED 0
5 SPD 30
8 REC 4
40 END 4
30 STUN 5
12m RUN 0
4m SWIM 0
4m LEAP 0
Characteristics Cost: 182
Cost Power
Accident [Energy Blast 5d6] (2.25 * 25 = 56 Active Points, 56/2.5 = 22)
-Indirect (Look out for the...., +3/4)
-No Endurance (+1/2)
-Require Roll (Playing with Probability, -1/2)
-Side-Effect (On Failure, Unlucky 5d6, -1)
Just the Right Words [Mind Control 7d6] (1.5 * 35 = 52.5 Active Points, 52.5/2 = 26)
-No Endurance (+1/2)
-Require Roll (Persuasion, -1/2)
-Restrainable (Gag, -1/2)
Slip, Trip, and Fall (Taken from UNTIL Superpowers, When power used it forces a dex roll at said penalty to avoid clumsiness)
-Change Environment 1” radius, -5 to DEX Rolls,
-Reduced Endurance (0 END; +½) (25 Active Points)
-Instant (-½),
-Limited Range (25”; -¼)
-Only Affects One Character (-½). Total cost: 11 points.
Power Cost 59
Cost Skill
3 Acrobatics
3 Acting
3 Breakfall
3 Bribery
3 Charm
3 Climbing
3 Concealment
3 Contortionist
3 Conversation
3 Disguise
3 Forgery
3 Gambling (Card Games)
3 Lock-picking
28 Marital Arts (Martial Dodge, Martial Punch/Snap Kick, +5 Damage Classes)
3 Mimicry
3 Persuasion
3 Power (Playing with probability)
3 Shadowing
3 Sleight of Hand
3 Stealth
3 Streetwise
Skills Cost: 85
Cost Perk
6 Wealth
Perks Cost: 6
Cost Talent
24 Combat Luck (12 PD/12 ED)
3 Striking Looks (Attractive)
Talents Cost: 27
Total Character Cost: 300
Disadvantages 20 Hunted (VIPER, More Powerful, Considerable NCI) - Stole a considerable amount of untraceable bills to help fund orphanages rather than the weapon sales they were intended for.
They are unamused by my antics
5 Hunted (Inspector Malcolm of Interpol, Less Powerful) - A interpol inspector who I have evaded many a time on my escapades through Europe. He has vowed to bring me in no matter the
cost. Unfortunately for him, he has no warrant for Chance or a man with Golden eyes.
15 Overconfident
15 Defender of the Innocent
5 Distinctive Feature (Golden Eyes)
Disadvantage Points: 60
Base Points: 300
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0