WS:Magic Items
Magic Items
Cost to build
The cost of a magical item is based on several factors:
The cost of the original unenchanted item, the magical power(s) Active Points, Real Cost, Principles of Magic and, if buying from a shop - the type of shop.
Active Points
Based somewhat on KillerShrike's ideas-
Do not include the active points of the original item. If you are building an item with powers inside a power framework, you can work the active points out based on the framework-
- Multipower: Consider a MP as a single Power Construct with Active Points equal to the Pool, +10 Active Point for every slot in the Multipower
- Elemental Control: Consider it a single Power Construct with Active Points equal to the largest Power in the EC, +5 Active Points for each additional Power in the EC
- Variable Power Pool: Consider it a single Power Construct with Active Points equal to the Pool plus the Control Cost
Price to buy and licensing
Building an item
With thanks to Jkeown and the Caleon campaign at http://www.geocities.com/jephkay@sbcglobal.net/magical_gear.htm