Perils of Command:Arch Militant Marcella
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Characteristics
- Weapon Skill: 33
- Ballistic Skill: 41+
- Strength: 44+
- Toughness: 30
- Agility: 51++
- Intelligence: 43+ (x2)
- Perception: 37
- Willpower: 43+
- Fellowship: 38+
XP: Gained/Spent : 2500/2500
- Handedness: Right
- Wounds: 13
- Fate: 4 (5 starting, -1 burned)
- Insanity: 2
- Corruption: 0
Skills
Basic
- Awareness (Per): T (+10 Sight, Sound)
- Barter (Fel)
- Carouse (T)
- Charm (Fel)
- Climb (S)
- Command (Fel)
- Concealment (Ag): T
- Contortionist (Ag)
- Deceive (Fel)
- Disguise (Fel)
- Dodge (Ag): T
- Evaluate (Int)
- Gamble (Int)
- Inquiry (Fel)
- Intimidate (S): T
- Logic (Int) (+10)
- Scrutiny (Per) (+10 Sight, Sound)
- Search (Per) (+10 Sight, Sound)
- Silent Move (Ag)
- Speak Language - Hive Dialect (Int)
- Swim (S)
- Tech-Use (Int)
Advanced
- Common Lore (Int) All Basic
- - Imperial Guard (+10)
- - War (+10)
- Literacy (Int) (+10)
- Scholastic Lore (Int) (+10) All Basic
- - Tactica Imperialis (+10, +10)
- Secret Tongue (Int)
- - Military
- - Rogue Trader
- Speak Language (Int)
- - Low Gothic
- - Ork
Talents
- Unshakable Faith
- Enemy (Adeptus Arbites)
- Resistance (Interrogation)
- Basic Training (Universal)
- Pistol Training (Universal)
- Melee Training (Universal)
- Melee Training (Primitive)
- Thrown Weapon Training (Universal)
- Sound Constitution
- Quick Draw
- Infused Knowledge
- Heightened Senses (Sight, Sound)
Traits
Accustomed to Crowds Hivebound Wary Jealous Freedom Unnatural Intelligence (x2)
Career Special Ability
Weapon Master (Melee)
Gear
Weapons Hellgun [Class: Basic, Good Quality, Reliable] Damage: 1d10+4 E Pen:7 Range:110 ROF: S/3/- Clip: 30 Reload: 2full Weight: 6kg
Mono-Sword [Class: Primitive, Good Quality, +5% WS, Balanced, Mono-Upgrade] Damage: 1d10+3 R Pen: 2 Weight: 3kg
Armour Enforcer Light Carapace, Cameleoline coating and Prey-Sense Mask Head: 5, Torso: 5, Arms: 5, Legs: 5 Weight: 15kg
Gear Microbead, Void Suit,bolt shell keepsake, medikit, manacles, Data-Slate of wanted bounties, Imperial Infantryman's Uplifting Primer
Implants Good Quality Bionic Arm (Right): +10 Ag for fine manipulation, +10 Str, +2 TB Good Quality Bionic Respiratory System: Full Life Support, +20 T vs Airborne Toxins and Gasses Good Quality Cortex Implants: Unnatural Intelligence (x2), +10 Literacy, Logic and Scholastic Lore Good Quality Cranial Armour: +1 AP
Movement
Half Move: 5m Full Move: 10m Charge: 15m Run: 30m Base Leap: 4m Base Jump: 80cm
Lifting
Lift: 42kg Carry: 84kg Push: 168kg
XP expenditures
Rank 1 BS +5 (100) S +5 (100) AG +10 (250) WP +5 (500) Secret Tongue (Rogue Trader) T (100) (Hope it comes in handy at some point! ;) )
Int +5 (500XP)
Rank 2 -> Augmenticist Infused Knowledge (300XP) (All Common Lore and Scholastic Lores are Basic skills, and Trained lores get +10 bonus) (So all Scholastic Lores are Basic, +10 for Cortex Implant and when Trained +10 again. Good lord, Marcella's become a nerd!!!) Heightened Senses (Sight) (100XP) Heightened Senses (Sound) (100XP)