Cuddlesaurus and the Jellybean of Destiny Tara
Taraxacum
Traits
Plant (Primary): Constitution; Bio; +4 to bio overcharge.; +4 bonus to Nature checks; +2 bonus to Fortitude; Vulnerable 5 (Fire);
Hawkoid (Secondary): Wisdom; Bio; +2 to bio overcharge; +4 bonus to Perception checks; Flight with Speed equal to normal movement, -2 to attack while flying;
Hawkoid Critical: 1d10 Extra Damage and fly your speed as a Free Action.
Powers
Plant Novice: Lashing Creepers
Hawkoid Novice: Terrifying Shriek
Ability Scores
Str 12 (+1)
Con 18 (+4)
Dex 10 (+0)
Int 12 (+1)
Wis 16 (+3)
Cha 16 (+3)
Skills
Acrobatics +3
Athletics +4
Conspiracy +4
Insight +6
Interaction +6
Mechanics +4
Nature +14
Perception +10
Science +4
Stealth +3
Gear
Armor: Heavy Armor:+7 AC, reduced Speed by 1. Bullet-Proof Vase (Not Vest).
Melee: Heavy 2-Handed Melee: +2 Accuracy, uses Str/Con, 2d8+Str/Con+Lv damage. Lawn mower.
Ranged: Heavy 2-Handed Ranged: +2 Accuracy, Str/Con, 2d8+Str/Con+Lv damage, 10 Square range. Water Canon.
Other: laptop, two cell phones, binoculars and a riding horse.
Stats
HP/Blooded: 40/20
Speed: 5
AC: 21
Fortitude: 19
Reflex: 14
Will: 16
Initiative: +3
Alpha Mutation
Gigantism (A; U; Bio) Fee-fi-fo-fum! Benefit: You are Large-sized. You occupy 4 squares, gain a +4 power bonus to Fortitude and to Strength ability checks, and your melee reach increases by 1.; Overcharge: When you start your turn, you can roll a d20.; 10+: You gain a +5 power bonus to damage rolls with melee attacks while this card is readied.; 9 or less: You are immobilized (save ends).
Omega Tech
Gunsight Orbiter (O; U; Area 52) This silver drone hovers in front of your forehead, telepathically imparting targeting data to your mind. Head; Power: Encounter; Free Action, Personal; Trigger: You deal damage with an attack; Effect: The triggering attack deals 2d10 + your Wisdom modifier extra damage to the target.; Salvage 5: A 5th-level character can salvage the gunsight orbiter. It becomes a head item with the following property: You gain a power bonus to damage rolls with ranged attacks equal to your Wisdom modifier.
Gunport Armor (O; R: Ishtar) [i]This heavy armor provides good defense, and some good offense too when the gun ports work correctly.[/url] Armor: Heavy; Power: Encounter Physical; Minor Action, Ranged 10; Attack: Level + 6 vs. Reflex; Hit: 2d10 + Constitution modifier + twice your level physical damage.; Salvage 4: A 4th-level character can salvage the gunport armor. It becomes heavy armor: +7 armor bonus to AC; you gain resist 5 physical.