Ira Fletchett (School of Hard Knocks)
Ira Fletchett
Player:
Val | Char | Cost |
15 | STR | 5 |
15 | DEX | 10 |
15 | CON | 5 |
20 | BODY | 10 |
13 | INT | 3 |
15 | EGO | 5 |
20 | PRE | 10 |
9 | OCV | 30 |
8 | DCV | 25 |
3 | OMCV | 0 |
3 | DMCV | 0 |
15/21 | PD | 13 |
15/21 | ED | 13 |
4 | SPD | 20 |
10 | REC | 6 |
50 | END | 6 |
44 | STUN | 12 |
12m | RUN | 0 |
4m | SWIM | 0 |
4m | LEAP | 0 |
Characteristics Cost: 173
Cost | Power | END |
58 | Personal Matter Manipulation: Shape Shift (Sight, Hearing and Touch Groups, any shape), Cellular, Imitation, Instant Change, Makeover, Costs END Only To Change Shape (+1/4) (72 Active Points); Unified Power (-1/4) | 6 |
30 | Severe Transform 2d6, Improved Results Group (+1) (60 Active Points); No Range (-1/2), Concentration (1/2 DCV; -1/4), Unified Power (-1/4) | 6 |
Powers Cost: 88
Cost | Martial Arts Maneuver |
4 | Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, 9d6 Strike, Must Follow Block |
4 | Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
4 | Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 50 STR vs. Grabs |
4 | Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 3d6 |
5 | Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, 7d6 Strike |
5 | Disarming Throw: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 40 STR to take weapon away; Target Falls |
16 | +4 HTH Damage Class(es) |
Martial Arts Cost: 42
Cost | Skill |
3 | Criminology 12- |
3 | Acting 13- |
3 | Streetwise 13- |
3 | Disguise 12- |
3 | Mechanics 12- |
3 | Charm 13- |
3 | Language: English (completely fluent) |
5 | Cramming |
32 | +4 with HTH Combat |
3 | Mimicry 12- |
3 | Breakfall 12- |
3 | Interrogation 13- |
Skills Cost: 67
Cost | Talent |
9 | +3/+3d6 Striking Appearance (vs. all characters) |
3 | Lightsleep |
5 | Eidetic Memory |
1 | Ambidexterity (-2 Off Hand penalty) |
12 | Combat Luck (6 PD/6 ED) |
Talents Cost: 30
Total Character Cost: 400
Val | Disadvantages |
20 | Physical Complication: Flawed Knowledge of Earth Culture: Character is an alien whose knowledge of Earth culture comes solely from reality TV (Very Frequently; Slightly Impairing) |
15 | Hunted: Various fans of the shows, local people you get in trouble with, your probation officers, the show cameras and real superheroes keeping an eye on you. Frequently (As Pow; NCI; Mildly Punish) |
15 | Rivalry: Professional and Romantic (; Rival is As Powerful; Rival is a Player Character; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) |
5 | Psychological Complication: (Uncommon; Moderate) [Notes: Imp of the Perverse] |
5 | Negative Reputation: Genetic Abberation, Infrequently (Extreme; Known Only To A Small Group) |
15 | Hunted: Intergalactic Bounty Hunters and Public Minded Citizens of the Universe. Infrequently (As Pow; PC has a Public ID or is otherwise very easy to find; Harshly Punish) |
Disadvantage Points: 75
Base Points: 400
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0