Scratch:Quickness Skills
take cover (4 SP action, requires shooting): You do a standard shooting attack except that you have a -2 to hit, and whether or not the attack succeeds you have +2 defense until your next turn.
sniping (3 SP action, requires shooting, replaces take cover): You do a standard shooting attack except that you have a -2 to hit, and whether or not the attack succeeds you have +3 defense until your next turn.
charge (3 SP effect, requires fighting): +1 damage to this character's first fighting attack before the target's first turn.
rescue (2 SP effect): When an ally is successfully hit by an opponent, you may choose to take that damage instead and skip your next turn. You cannot use this skill if you are disabled.