SoF Exalted/Powers
This section was very deliberately not called "Charms" which is what you might have expected. First and foremost, because it is not intended to be a one-for-one translation of Exalted's Charms into Powers. The aim is simply to be guidance for mimicking collections of Charms with Powers. Secondly, Powers are the term of reference Strands of Fate uses, and one of the motivations is to get us away from Exalted-think.
Exalted Powers
General commentary on Powers.
Note that there is a cap on the maximum Weapon Rating (WR), Armour Rating (AR) or Explosive Rating (ExR) achieved with any Power equal to the character's Power Tech Levelx2. Only Sorcery is exempt from this restriction.
Dragon-Blooded Powers
Elemental themes, outline what sorts of powers each Aspect has.
Solar Powers
Excelling at stuff powers, outline what sorts of powers each Caste has.
Lunar Powers
Physical upgrades, shapeshifting, nature-related powers, outline what sorts of powers each Caste has.
The keystone Lunar Power is Lunar Shifting, which covers all beast transformations. Every Lunar should have this Power. In addition, Transmogrification is a key Lunar Power, enabling the emulation of other Powers while in both human and beast forms. These emulations always take on a feral appearance, Armour appearing as a pelt of thick hide or reptilian scales, Body Weaponry in the form of talons, claws or fangs and so on.
Changing Moon
Full Moon
Full Moon Powers tend towards those most useful in combat, both physical upgrades like...
No Moon
Sidereal Powers
Wierd fate-bending stuff, outline what sorts of powers each Caste has.
Other Exalted Powers
Abyssal Powers
Alchemical Powers
Infernal Powers
Non-Exalted Powers
These are mostly for the benefit of NPCs and God-Blooded characters with their parents' Powers.