Andraste
Andraste Weyland
Characteristics
WS 25 + 15 + 5 Fortress World +5 Crusade +3 Thrill of War +10 Advance (63)
BS 25 +15 +10 Advance (50)
S 25 + 15 + 10 Brute +10 Advance (60)
T 25 + 15 + 10 Brute +10 Advance (60)
Ag 25 + 20 + 15 Advance (60)
Int 25 -5 Fortress World (20)
Per 25 + 15 (40)
WP 25 + 10 + 5 Fortress World (40)
Fel 25 + 10 -5 Fortress World +3 Rivals -3 Thrill of War (30)
Wounds 1d5 (5) +12 +1 Sound Constitution = 18
Fate Points 1d10 (10) = 4 FP
Insanity 1d10 (8) = 8
Corruption 0
Skills
Secret Tongue (Military, Rogue Trader)
Acrobatics (Ag)
Awareness (Per)
Charm (Fel)
Command (Fel)
Common Lore (War) (Int)
Deceive (Fel)
Disguise (Fel)
Dodge +10 (Ag)
Drive (Ground Vehicle, Skimmer/Hover) (Ag)
Forbidden Lore (Heresy) (Int)
Gamble (Int)
Intimidate (S)
Literacy (Int)
Medicae (Int)
Pilot (Flyers, Personal, Spacecraft) (Ag)
Security (Ag)
Scholastic Lore (Astromancy, Tactica Imperialis) (Int)
Scrutiny +10 (Per)
Shadowing (Ag)
Silent Move (Ag)
Sleight of Hand (Ag)
Speak Language (Low Gothic) (Int)
Tech-Use (Int)
Trade (Armorer) (Ag)
Talents
Basic Weapon Training (Universal)
Pistol Weapon Training (Universal)
Melee Weapon Training (Universal)
Thrown Weapon Training (Universal)
Ambidextrous
Autosanguine
Crushing Blow
Hatred (Heretics)
Logis Implant
Nerves of Steel
Prosanguine
Quick Draw
Sound Constitution
Takedown
Two-Weapon Wielder (Melee)
Peer (Military, Inquisition)
Rival (Heretical Death Cults)
Gear
Solo Boltgun
GQ Monoed Melee Weapon
Microbead
Void Suit
Enforcer Light Carapace
Bolt Shell Keepsake
Medkit
Manacles
3 Doses of Stimm