Cuddlesaurus and the Jellybean of Destiny Silver 5I
Silver 5I Origin: Radioactive/Prescient
Attributes
Str 6 (-2)
Con 18 (+4)
Dex 12 (+1)
Int 11 (+0)
Wis 16 (+3)
Cha 7 (-2)
Skills
Acrobatics +8 Athletics +9 Conspiracy +7 Insight +10 Interaction +9 Mechanics +7 Nature +10 Perception +10 Science +11 Stealth +8
Defenses
AC: 27
Reflex: 21
Fortitude: 23
Will: 21
Gear
Map, local Water purifier Climber's kit Riding horse
Light Armor: Overalls with metal plate over vulnerable areas. Heavy 1-H Melee: Mattock Shield: Hammered flat beer keg Heavy 1-H Ranged: .45 magnum revolver
Scavenged Omega Tech
Autodoc +5 HP, Mk1 Power Armor AC 8 +1 Ref and Fort, Diskthrower 1-H light ranged Dex/Int +3 2d8, Force Shield +1 shield bonus to AC; +2 shield bonus to Reflex; you gain resist 3 to all damage while you aren’t granting combat advantage
Combat
Initiative: +12
HP 65
Bloodied 33
Basic Attacks
Mattock Chop: Attack +13 vs AC, 1d10 +11 Physical, Melee 1
Revolver Shot: Attack +13 vs AC, 2d6 +11 Physical, Ranged 10
Diskthrower Shot: Attack +11 vs AC, 2d8 +8 Physical, Ranged 10
Powers
Mutant Type: Dark, Psi, +2 to Dark Overcharge
Gamma Tolerance: (Gain resist 15 radiation)
Radioactive Critical: (target is weakened until end of next turn)
Third Eye Awareness: (Gain +2 to opportunity attacks and +4 to initiative)
Prescient Critical (+1d10 damage and grants combat advantage until end of next turn)
Radiation Eyes (Standard Action, Ranged 5, +11 vs Fort, 1d10+18 radiation damage, target takes a -2 penalty to all defenses until end of next turn)
Will finish soon