Dane (The Starsoul Crown)
Dane As Alycia she is a cute but pudgy redhead. people usually describe her as "...but she has a nice personality." Amd she like sto keep plugged into the gossip. Better than CNN.
- STR 12 BONUS +1
- WIS 13 BONUS +1
- CHA 18 BONUS +4
- INT 16 BONUS +3 (+1 for level 4)
- DEX 14 BONUS +2
- CON 14 BONUS +2
- Total Hit Points: 23
- Speed: 30 feet
- Armor Class: 17 = 10 +2 [dexterity] + 4 mage Armor+ 1 Ring
Ring Protection +1
Initiative modifier:...2 = +2 [dexterity] Fortitude save:........4 = 1 [base] +2 [constitution] +1 [ring] Reflex save:...........4 = 1 [base] +2 [dexterity] +1 [ring] Will save:.............9 = 7 [base] +1 [wisdom] +1 [ring] Attack (handheld):.....3 = 2 [base] +1 [strength] Attack (unarmed):......3 = 2 [base] +1 [strength] Attack (missile):......4 = 2 [base] +2 [dexterity] Grapple check:.........3 = 2 [base] +1 [strength] ]
Light load: 43 lb. or less Medium load: 44-86 lb. Heavy load: 87-130 lb. Lift over head: 130 lb. Lift off ground: 260 lb. Push or drag: 650 lb.
Languages: Common Draconic Elven Giant Goblin Goliath Orc
Feats:
Improved Familiar [hand-edit as needed]
Scribe Scroll [free to wizard]
Still Spell
Traits: Appraise Int 3 = +3 Balance Dex* 2 = +2 Bluff Cha 12 = +4 +6 +2 [changeling] Climb Str* 1 = +1 Concentration Con 2 = +2 Craft Tailor Int 5 = +3 +2 Diplomacy Cha 8 = +4 +2 +2 [bluff] Disguise Cha 9 = +4 +5 Escape Artist Dex* 2 = +2 Forgery Int 3 = +3 Gather Information Cha 8 = +4 +4 Heal Wis 1 = +1 Hide Dex* 2 = +2 Intimidate Cha 8 = +4 +2 [bluff] +2 [changeling] Jump Str* 1 = +1 Knowledge (arcana) Int 7 = +3 +4 Knowledge (local) Int 4 = +3 +1 Knowledge (nobility) Int 4 = +3 +1 Listen Wis 2 = +1 +1 Move Silently Dex* 3 = +2 +1 Ride Dex 2 = +2 Search Int 3 = +3 Sense Motive Wis 3 = +1 +2 [changeling] Spellcraft Int 11 = +3 +8 Spot Wis 1 = +1 Survival Wis 1 = +1 Swim Str** 1 = +1 Use Rope Dex 2 = +2
- = check penalty for wearing armor
This character also has 3 ranks in Speak Languages. Bluff >=5 ranks gives +2 on disguise checks to act in character.
Sorceror Knows spells at lv 2 Cast at lv 3
Zero-level Sorcerer spells: 6 per day
Known:5 Open/Close Dancing Lights Detect magic Light mage hand Mend
First-level Sorcerer spells: 5 (4+1) per day Known:2 Burning Hands Charm
Wizard
Knows spells at lv 3
Cast at lv 4
Zero-level Wizard spells: 4 per day
First-level Wizard spells: 3 (2+1) per day
Second-level Wizard spells: 2 (1+1) per day
Spell Book 0th Daze, Touch of Fatigue, Prestidigitation, Mend. Mage hand, Message, Resistance Acuid Splash 1st Comprehend Languages, Magic Missile, Charm, Mage Armor, Detect Secret Doors, Expeditious Retreat, Protection from Evil, Identify, Silent Image. 2nd Rope Trick, Mirror Image, Acid Arrow, Resist Elements, Detect Thoughts, Invisibility, 3rd Dispell Magic, Fireball, Fly, Tongues, Summon Monster III 4th Stoneskin, Black Tentacles, Level: Polymorph, Scrying
Changeling: Eberron character race. +2 on saves vs. sleep and charm +2 on bluff, intimidate, sense motive Natural linguist (Speak language is a class skill) Minor Change Shape
Sorcerer:
Familiar / Alertness, etc.
Can know only limited numbers of spells
High charisma gains bonus spells daily
Wizard Familiar / Alertness, etc. n Bonus Feats (already included) High intelligence gains bonus spells daily
Class HP rolled Level 1: Wizard 4 Level 2: Sorcerer 1 Level 3: Wizard 1 Level 4: Wizard 4 +1 to charisma Level 5: Ultimate Mage 3
EQUIPMENT Wagon Gypsy..................200 Horses Saddlebages gear......180 Ring of protection +1.......2000 hat disguise................1300 Feather fall................2200 Daggers 4......................8 pack...........................2 Silk rope.....................11 Darkvision Potion............300 Potion cure light 3..........150 Clothing/textiles............700 Food 2 weeks..................10 Disguise kit..................50 Thieves kit...................50 Artisan masterwork............55 Musical instuments............10 Rapier........................20 Light crossbow 50 bolts.......55 Sleep Arrow (3)..............396 Caltrops 2 batches........,,,..2 Waterskin.....................10 Quarterstaff...................1 Bedroll........................1 Sunrods 5.....................10 Bullseye Lantern and oil......12 Tent.........................100 Tent Small....................10 Sap............................1 Falconry gear.................50 Padded Armor (2set)...........10 Var Holy Symbols..............10 GP..........................1029 Total.......................8924
Familiar Special
- Morphic Familar:Natural State Toad Races of Errberon P 123
- Bat +3 bonus on Listen checks
- Cat +3 bonus on Move Silently checks
- Hawk +3 bonus on Spot checks in bright light
- Lizard +3 bonus on Climb checks
- Owl +3 bonus on Spot checks in shadows
- Rat +2 bonus on Fortitude saves
- Raven +3 bonus on Appraise checks (Speaks Common)
- Snake +3 bonus on Bluff checks
- Toad +3 hit points
- Weasel +2 bonus on Reflex saves
What Dane Thinks Of:
- Pawn- Big. Stoic. Quiet. Suprisingly adept at macrame.
- Minay Meih - She gives me the creeps. Especially since she follows no particular god, her soul goes to Wee Jas
- Adahm- Full of himself and easily manipluatable, but fun to have around.