Titanya Sinos-Spartan
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Profile
Character Name | Player Name | Career Path | Ship's Role | Rank | Experience |
---|---|---|---|---|---|
Titanya | Aliexster | Void Mistress | Enginseer Prime | 5 | 4950/17000 |
Home World | Birthright | Lure of the Void | Trials and Travails | Motivation | Lineage |
Imperial: Shrine | Child of the Creed | Crusade (Chasing the Enemy) | Press-Ganged | Renown | Disgraced (Last Child) |
Weapon Skill | Ballistic Skill | Strength | Toughness | Agility | Intelligence | Perception | Willpower | Fellowship | Wounds | Fate | Insanity | Corruption |
---|---|---|---|---|---|---|---|---|---|---|---|---|
32 | 38 | 36 | 45 | 38 | 36 | 36 | 42 | 41 | 12 | 3 | 4 | 0 |
Skills
- Strength:
- Intimidate +20
- Agility:
- Trade (Armouer)
- Intelligence:
- Medicae
- Literacy
- Perception:
- Awareness +10, Scrutiny +10, Search
- Fellowship:
- Barter
Talents
- Unshakeable Faith
- Re-roll failed Fear tests.
- Hatred: Heretics Titanya's first mission as a Sororitas fleet guard was against some hidden cult running from the righteous Inquisition
- +10 to Weapons Tests to hit heretics.
- Air of Authority
- Affect 1d10 more people with a Command Test.
Traits
- Loyalty: Daedalus is strongly attached to his duties, his ship and his captain, wherever they lead him.
- +5 to Willpower and Fellowship Tests made while aboard the Spear of Destiny.
- Machine 2: Daedalus' systems have given him protection from many hazards of an organic body.
- Does not need to breath, immune to vacuum and extremes of cold, immune to mind-influencing psychic effects, Armour applies to Fire damage. +2 to Armour in all locations.
- Mechanicus Implants:
- Electro-graft, Electoo Inductors, Respirator Unit, Cyber-Mantle, Potential Coil, Cranial Circuitry
- Role - Enginseer Prime: Long practice in keeping a ship's systems running have given Daedalus experience in quick fixes for combat damage.
- +10 to Ship Action 'Emergency Repairs'
- Stranger to the Cult: Daedalus has little patience for the cult of the Imperial Creed or its functionaries.
- -5 Fellowship vs. Ecclesiarchy
- Unnatural Intelligence (x2): Daedalus' built-in cogitator systems give him an advantage in many circumstances.
- Double Intelligence Bonus value. +2 degree of success in any Opposed Intelligence-based Test.
Equipment
Weapons
Weapon Name | Quality | Class | Range | Rate of Fire | Damage | Penetration | Clip | Reload | Special | Weight | Rarity |
---|---|---|---|---|---|---|---|---|---|---|---|
Hellgun | Good | Basic | 110m | S/3/- | 1d10+4 E | 7 | 30 | 2 Full | Reliable | 6 kg | Rare |
Man-Portable Lascannon | Best | Heavy | 300m | S/-/- | 5d10+10 E | 10 | 5 | 2 Full | Reliable+ | 55 kg (27.5 kg) | Very Rare |
Power Axe | Good | Melee | --- | --- | 1d10+7 E | 7 | --- | --- | Power Field, Unbalanced | 6 kg | Very Rare |
- Hellgun (Good): For targets that don't really warrant the big gun, Daedalus has a smaller hellgun
- Man-Portable Lascannon (Best): For someone who doesn't really go in for personal combat, Daedalus has an awfully large gun...
- Omniscope: Combines the benefits of a Preysense Sight, Red-Dot-Laser Sight and Telescopic Sight.
- Suspensors: This weapon is considered to be half the normal weight and the operator is considered to have the Auto-stabilized Trait.
- MIU Link: This weapon is connected to an MIU Implant.
- Power Axe (Good): A trusty axe is a good way to deal with enemies mano-a-mano.
Armour
- Enforcer Light Carapace (Common): A worn suit of carapace armour is Daedalus' main protection from adversaries.
- All Locations, 5 AP, 15 kg, rare
Other Equipment
- Multikey
- Combi-tool
- Dataslate
Experience Spent
- Starting (4,950):
- Crusade (150):
- Disgraced (200):
- Literacy (100):
- Rank 1 (17000):
- Origin Path (700):
- Characteristics (4000): Ballistic Skill +5, Strength +15, Toughness +15, Intelligence +20, Willpower +5
- Skills, Strength (500): Intimidate +20
- Skills, Intelligence (1300): Chem-Use, Demolition, Evaluate, Literacy, Logic +10, Medicae, Tech-Use +20, Tracking
- Skills, Fellowship (100): Inquiry
- Lores, Forbidden (900): Heresy, Inquisition, Mutants, Pirates, Psykers, Warp, Xenos
- Skills, Perception (800): Awareness +10, Scrutiny +10, Search
- Skills, Trades (1200): Archeologist, Armourer, Astrographer, Explorator, Linguist, Scrimshawer, Shipwright, Voidfarer
- Talents (3000): Binary Chatter, Electro Graft Use, Ferric Lure, Luminen Charge, The Flesh is Weak 2, Foresight, Infused Knowledge, Heavy Weapon Training (Las), Talented (Awareness, Tech Use), Resistance (Fear), Jaded, Armour of Contempt
- Rank 2 ():
- Rank 3 ():
- Rank 4 ():