Harim (Kingdom of Heaven)
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- Name: Harim
- Type: Solar
- Caste: Zenith
- Concept: Philosopher-King
(Appearance/First Impression)
Motivation\Intimacies
The Shadowland of Marama's Fell is a blot upon Creation and must be eliminated
Previous Motivation
Intimacies, Positive:
- City of Whitewall (Loyalty) - A life spent as first a merchant apprentice and then a member of the Lotus Mind Academy leaves an impression of loyalty towards the city of Whitewall and its people.
- Nation that Whitewall will Become (Desire) - Visions of what Ondar Shambal once was and what Whitewall could become constantly stay with Harim.
- Lance (Trusted Comrade) - Lance is a worthy protector of Whitewall, and has proven himself repeatedly to be a man of virtue (aside from his Exaltation).
- Saffron (Uneasy Comrade) - Saffron is less well-known to Harim, and suffers a little from uneasiness on his part towards the Dragonblooded, whom are often synonomous with "The Realm".
Intimacies, Negative:
- Raksha (Intense Distrust) - Like any native of Whitewall, Harim has an intense dislike and distrust of the Fair Folk.
- Ghosts (Ruthless Pity) - Theirs is a sad existance, but they must be made to move on to Lethe and a new life.
- Marama's Fell (Destruction) - While ghosts are viewed with pity, the blot upon the road that Righteous Guide made will be removed by any means necessary.
- Corrupt Officials (Contempt) - Echoes of Righteous Guide's fury at the corruption of the city he built echoes even today in Harim's mind.
Anima
- Effects
- (1 mote) Burn a dead body, sending the soul to Lethe and preventing the body from becoming a zombie or hungry ghost.
- (10 motes) glow with holy fire, 50 yard radius, gain +5L/+5B soak against creatures of darkness, add 5 to minimum damage against creatures of darkness.
- (At banner-level) As per the 10-mote power
- A golden bonfire with dark blue and brighter golden letters rise from the ground around Harim, spelling out prayers and oaths to the Unconquered Sun. As his anima banner reaches the totemic level, softly susurrating voices chant the prayers in harmony as they swirl around Harim's body, creating a triumphant hymn to all that is virtuous.
Attributes
Strength | OO | Charisma | OOOOO | Perception | OOO |
Dexterity | OOOOO | Manipulation | OO | Intelligence | OOOOO |
Stamina | OO | Appearance | OOOOO | Wits | OOO |
Abilities
Archery | Integrity | OOOO | Craft (Earth) | OOOOO | Athletics | Bureaucracy | |||
Martial Arts | Performance | OOOOO | Investigation | Awareness | Linguistics | OOOO | |||
Melee | OOOOO | Presence | OOOOO | Lore | OOOOO | Dodge | Ride | O | |
Thrown | Resistance | Medicine | Larceny | Sail | |||||
War | Survival | Occult | OOOOO | Stealth | Socialize |
- Presence (Bargaining) +2, Presence (Spirits) +1, Occult (Geomancy) +3
Backgrounds
- Resources 3
- (Description)
- Followers 3 (?)
- (Description)
- Influence 1
- (Description)
Charms and Spells
- Melee
- Dipping Swallow Defense (Core #)
- Integrity
- Rising Sun Soul (Dreams #)
- Presence (2nd Excellency)
- Irresistible Salesman Spirit
- Lore (2nd Excellency, 3rd Excellency)
- Harmonious Academic Methodology (Core #), Legendary Scholar Curriculum (Core #), Chaos-Repelling Pattern (Core #), Wyld-Shaping Technique (Core #)
- Linguistics
- Sagacious Reading of Intent (Core #)
- Occult
- Terrestrial Circle Sorcery (Core #), Celestial Circle Sorcery (Core #), Solar Circle Sorcery (Core #)
- Terrestrial Circle Sorcery
- Emerald Circle Countermagic (Core #), Hound of the Five Winds (White #), Incantation of Effective Restoration (White #), Raise the Earth's Bones (White #), Summon Elemental (Core #)
- Celestial Circle Sorcery
- Ivory Orchid Pavilion (White #), Magma Kraken (White #), Raise the Puissant Sanctum (White #)
- Solar Circle Sorcery
- Adamant Circle Banishment (White #), Adamant Circle Countermagic (Core #), Chariot of the Blazing Sun (White #), Cleansing Solar Flames (White #), Light of Solar Cleansing (White #), Solar Sanctuary (White #)
Finishing Touches
- Essence: OOOOO
- Personal: 25/25
- Peripheral: 61/61
- Mote Commitments: 0
- Anima Status:
Willpower
- Permanent: OOOOO OOOOO
- Temporary: 10
Virtues
Compassion | OOOO |
Conviction | OOOO |
Temperance | OOOO |
Valor | OOOO |
Limit Break
(Temperance)
Conflict
Movement: (Move, Dash)
Physical Combat: (Join Battle 3, DDV 5, PDV 7, Soak 4L/6B/3A)
Social Combat: (Join Debate, DMDV, PMDV)
Health Levels
- -0, -1, -1, -2, -2, -4, Incapacitated
- (wounds are designated as bashing, lethal or
aggravated)
Equipment
- white silk buff jacket (Exceptional)
- +3L/+4B soak, -0 Mobility, 1 Fatigue
- golden oak staff (Perfect)
- Speed 6, Accuracy +2, Damage +7B, Defense +4, Rate 2
History
- Give us at least two or three short paragraphs
Personality
- Give at least one short paragraph
Goals
Family, Friends and Allies
Menso (Nephew)
XP
- Earned: #
- Spent: # (make a list of all purchases here)
- Unspent: 7