Slongor the Schemer
Name: Slongor the Schemer
Slongor the Schemer
- Level: 5
- Current XP: 22,501
- XP to next Level: 40,001
- HP: 22
- AC
- THAC0
- Saving Throws:
- Paralyze/Poison/Death Magic:
- Petrification/Polymorph:
- Rod/Staff/Wand:
- Breath Weapon:
- Spell:
Attributes
- Strength: 11 (Open Doors on a 1-2, Bend Bars/Lift Gates 2%)
- Dexterity: 16 (Reaction/Attacking Adjustment +1, Defensive Adjustment -2)
- Constitution: 16 (+2 h.p. per hit die, System Shock Survival 95%, Resurrection Survival 96%)
- Intelligence: 16 (May use 8th level spells, 65% chance to know, Spells/Level: 7 min., 11 max.)
- Wisdom: 14
- Charisma: 17 (Max. henchmen: 10, Loyalty Base +30%, Reacton Adjustment +30%)
Estate:
Treasury: (list wealth and valuables stored there; this includes treasure obtained in the game, coinage, magical items, etc.)
Equipment & Money Carried: (List here those things your character has in their immediate possession.)
Spells Currently Memorized: (Self-explanatory)
Spells Known:
- 1st-Level Magic-User: Affect Normal Fires, Firewater, Hold Portal, Melt, Shield, Write
- 2nd-Level Magic-User: Fool's Gold, Forget, Melf's Acid Arrow, ESP
- 3rd-Level Magic-User: Clairaudience, Material
Weapons: (if the character has a weapon, list its pertinent combat statistics here.)
Specialties: (I will occasionally grant your character a specialty, some thing they are recognizably better at than the norm defined by their peers.)