Ervyntar Z'eth
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Background
Ervyntar Z'eth was born and raised on the remote Forge World of Kriess, floating somewhere near the Galaxy's edge. From an early age, he displayed great aptitude with machines and an incredible fascination with knowledge, especially of the Omnissiah's sacred works.
Discovered by and initiated into the Adeptus Mechanicus at an early age, Ervyntar slowly ascended through the ranks of scholars, delving into his studies with an obsessive zeal. He was especially interested in the secrets of archaeotechnology, often spending entire days and nights researching their mysteries. Unfortunately, his passion for forbidden lore led him down a path that alarmed several of those among the Adeptus Mechanicus' higher echelon, prompting Ervyntar to leave on a prolonged "research mission."
During his quest, he collected many valuable pieces of information and technology, oftentimes through less than approved means. However, his curiosity and insatiable lust for knowledge of the arcane brought a litany of misfortune upon him. Rarely did a vessel upon which he embarked return without a tale of some dire battle with viscous xenos or horrible mishaps in the Warp. Often as not, most of the original crew would be replaced by the time they returned, and those who had survived the entire trip told stories that would break even the strongest man's will.
As a result, Ervyntar now finds himself stranded on one of the Lathe worlds, an unwelcome passenger aboard most void-farers. For four years, now, he has been unable to find a brave captain who would have the power and be willing to take him to the far reaches of the galaxy, where many untold treasures of ancient knowledge await…
…but now he feels all of that is about to change.
Stats
Character Name | Player Name | Career Path | Ship's Role | Rank | Experience |
---|---|---|---|---|---|
Ervyntar Z'eth | Chromoid | Explorator | ROLENAME | 1 | 5950 xp |
Home World | Birthright | Lure of the Void | Trials and Travails | Motivation | Lineage |
Forge World | Savant | New Horizons (Archaeotechnologist) | Dark Voyage (Things Man Was Not Meant to Know) | Prestige | N/A |
Weapon Skill | Ballistic Skill | Strength | Toughness | Agility | Intelligence | Perception | Willpower | Fellowship | Wounds | Fate | Insanity | Corruption |
---|---|---|---|---|---|---|---|---|---|---|---|---|
25 | 45 | 25 | 37 | 40 | 56 | 43 | 35 | 25 | 10 | 2 | 4 | 0 |
Skills
Trained
Basic
- Logic
Advanced
- Common Lore (Tech)
- Common Lore (Machine Cult)
- Forbidden Lore (Adeptus Mechanicus)
- Forbidden Lore (Archaeotech)
- Literacy
- Security
- Tech-use
- Trade (Technomat)
- Trade (Armourer)
Untrained Basic
- Awareness
- Barter
- Carouse
- Charm
- Climb
- Command
- Concealment
- Contortionist
- Deceive
- Disguise
- Dodge
- Evaluate
- Gamble
- Inquiry
- Intimidate
- Scrutiny
- Search
- Silent Move
- Swim
Languages
- Explorator Binary
- Low Gothic
- Techna Lingua
Talents
- Basic Weapon Training (Universal)
- Melee Weapon Training (Universal)
- Logis Implant
- +10 bonus on WS and BS on successful Tech-Use test
- Technical Knock
- Un-jam a gun as half-action
- Resistance
- +10 on Fear tests
- Autosanguine
- Heal 2 damage/day, always Lightly Wounded
Traits
- Mechanicus Implants - Electro-Graft, Electoo Inductors, Cyber-Mantle, Respirator Unit, Potentia Coil, Cranial Circuitry
- Stranger to the Cult - -10 on Imperial Creed knowledge tests, -5 on Fellowship tests with members of the Ecclesiarchy in formal settings
Combat Stats
Weapon Name | Skill | Class | Range | Rate of Fire | Damage | Penetration | Clip | Reload | Special | Weight | Rarity |
---|---|---|---|---|---|---|---|---|---|---|---|
Angevin Era Best Chain Sword | 35 | Melee | - | - | 1d10+3 R | 2 | - | - | Balanced, Tearing | 6 kg | Average |
Hellgun (Lucius) - Good Quality | 45 | Basic | 110m | S/3/- | 1d10+4 E | 7 | 30 | 2 Full | - | 6 kg | Rare |
Shock Staff | 35 | Melee | - | - | 1d5+4 I | - | - | - | Shocking | 2 kg | Rare |
- Initiative Bonus: 4
- Movement:
- Half: 4
- Full: 8
- Charge: 12
- Run: 24
- Wounds: 10
- TB: 3
- Armor:
- Carapace: 5 all
- Power Armor: 9 all
- Dodge: 20
- Parry:
- Chainsword: 35
- Shock Staff: 25
Equipment
Bionics
- MIU - Good Quality
- +10 bonus to communication with machine spirits, Tech-Use, Pilot, Drive, Logic, Inquiry, and Ballistic Skill Tests. Also grants ability to experience familiar's "feelings".
- Utility Mechadendrite - Common Quality
- +10 to Tech-Use tests
- 6 injector pistons for Sacred Unguents
- Smoke emitter (Enemy: -5 Weapon Skills Test, +10 smell-based perception tests)
- Knife (defense)
Weapons
- Angevin Era Chain Sword - Best Quality
- An ancient weapon, a masterpiece, engraved with crusade purity seals and kill-marks. It is supposed to have seen action centuries ago during the Drusus Marches.
- Hellgun (Lucius Pattern) - Good Quality
- This well-worn gun has seen many fights with humans, xenos, and other things too ghastly to be named.
- Shock Staff - Best Quality
- This nondescript staff has come quite in handy during excursions through certain dark alleyways...
Armour
- Enforcer Light Carapace Armor
- Casual, wearabout armour
- No power requirements
- 5 AP
- 15 kg
- A tough shell-like armor, not the fanciest, but it keeps one protected from stray bolter shells.
- Power Armour - Good Quality
- Power requirements: Battery pack, non-military, 1d5 hours
- 9 AP
- 65 kg
- +20 Strength when worn
- Heavy battle armour, used only during situations that will likely require force
Other Equipment
- Multikey
- Lockpick, gives +30 Security when trying to unlock a door
- Void Suit
- Injector
- Sacred Unguents
- Makes weapons immune to jamming
- Instantly un-jams a jammed weapon
- Micro-Beads
- Combi-tool
- +10 to Tech-Use tests
- Dataslate
- Auspex/Scanner
- +20 to Awareness tests
- Allows 1 Tech-Use to see things human senses cannot normally see
- Recoil Glove
- Can use Basic and Pistol weapons one-handed w/o penalty
- Servo-Skull
- Carries Auspex array
Experience Spent
XP remaining: 50
- New Horizons 250
- Archaeotechnologist
- MIU 200
- Good Quality
- Mechadendrite Use 500
- Utility
- Autosanguine 200
- Trade 100
- Armourer
- Security 200