In the Halls of Undermountain: Shaylee
Shaylee is a player character in In the Halls of Undermountain, played by ShadowWhispers
Character Summary
Name: Shaylee
Quote: "There is a saying is Sarifal: the brash child plays with steel, but the foolish plays with fire. I am both. Do you still wish to dance?"
Age: Looks about 18. Elves, man. Who know?
Sex: Female
Race: Eladrin
Class: Monk
Description:
Personality:
Bio:
Character Sheet
Shaylee, level 1
Medium Fey Striker (Psionic)
Alignment: Good
Class: Monk
- Monastic Training: Desert Wind
- Desert Wind Flurry of Blows: No action, melee 1, one creature, once/her own turn when she hits with an attack. 2 + Cha mod (2) fire damage (+1 if wielding a longsword 2-handed). If the target wasn't targeted by the triggering attack, it takes a -2 penalty to attack rolls for any attack including Shaylee. Shaylee can then shift 1 square.
- Mental Crucible: Resist 5 fire
- Unarmored Defense: +2 AC while in Cloth or no armor.
- Unarmed Combatant: Unarmed strike is a +3 proficiency, 1d8 damage weapon with the off-hand weapon property. Must have a hand free to use.
Race: Eladrin
- +2 Int, +2 Dex
- Speed: 6
- Low-light vision
- Languages: Common, Elven
- Eladrin Education: gain training in one extra skill (Nature elected)
- Eladrin Weapon Proficiency: Proficient with the longsword.
- Eladrin Will: +1 racial bonus to Will, +5 to saving throws vs. charm effects
- Fey Step: Racial Encounter Utility (Teleportation). Move Action: Teleport 5 squares.
- Trance: Rather than sleep, Shaylee trances. She needs to spend 4 hours doing so to take a short rest, but is fully aware of her surroundings.
- Subrace: Llewyrr Elf
- Historical Insight: +2 racial bonus to History and Insight.
Background: Sarifal
- Benefit: Gain one kind of Terrain Walk. Shaylee has Earth Walk: she ignores difficult terrain that is rubble, uneven stone, or an earthen construction
Theme: Sarifal Feywarden
- Level 1 feature: Sarifal's Blessing, Encounter Utility (Arcane, Aura, Primal). Minor Action: choose cold, fire, lightning, necrotic, or thunder. Aura 2 until end of next turn: allies gain resist 5 to the chosen type, and enemies are vulnerable 5 to Shaylee's attacks that deal the chosen damage type.
Ability Scores:
Str 10, Con 10, Dex 20, Int 13, Wis 8, Cha 14
Maximum Hit Points: 22, bloodied value 11, surge value 5. Surges/day: 7
AC 19, Fort 11, Ref 16, Will 14, Init +5
Trained Skills:
Athletics +5, Acrobatics +10, Nature +4, Perception +4, Stealth +10
Untrained Skills:
Arcana +1, Bluff +2, Diplomacy +2, Dungeoneering -1, Endurance +0, Heal -1, History +3, Insight +1, Intimidate +2, Religion +1, Streetwise +2, Thievery +5
Powers:
Basic calculations: Dex attack, Implement: +5 (Dex) + 1 (Dancing Thorn Style) + 1 (Expertise) = +7 attack. Damage bonus, Dex: +5 (Dex)
Melee Basic Attack: +4 vs. AC. Hit: 1d8 damage.
At-Will
- Blistering Flourish (Elemental, Fire, Full Discipline, Implement, Psionic)
- Attack Standard, melee touch, one creature. +7 vs. Ref. Hit: 1d8+5, and melee attacks deal Cha mod (+2) extra fire damage until end of next turn.
- Movement: Move. Shaylee moves her speed, and any enemy that hits her with opportunity attacks provoked by this movement takes 2 + Cha mod (+2) fire damage.
- Fallen Needle (Full Discipline, Implement, Psionic)
- Attack: Standard, melee touch, one creature. +7 vs. Ref. Hit: 1d10+5 damage, and a -2 to target's attacks vs. Shaylee until end of next turn.
- Movement: Minor. Shaylee shifts 1 square or moves 3 squares.
Encounter
- Light the Fire (Aura, Elemental, Fire, Full Discipline, Implement, Psionic)
- Attack: Standard, melee touch, one creature. +7 vs. Ref. Hit: 2d8+5 fire damage. Effect: Aura 1 until end of next turn; any enemy that starts its turn in the aura takes 2+Cha mod (+2) fire damage.
- Movement: Move. Shaylee shifts 2 squares.
Daily
- Risen Sun (Aura, Elemental, Fire, Imlement, Psionic)
- Standard, close blast 3, enemies in blast. +7 vs. Ref. Hit: 2d6+5 damage and ongoing 5 fire damage (save ends); can slide suffering targets 1 on a failed save. Effect: Aura 1 until end of next turn: any enemy that enters the aura takes Dex mod (+5) fire damage; an enemy can only take the damage once per turn.
Feats:
- Level 1: Dancing Thorn Style: +1 bonus to attack rolls using monk implement attack powers while wielding a longsword, +1 to Flurry of Blows damage while using it two-handed.
- (Bonus) Heavy Blade Expertise: +1 feat bonus to attacks with longswords, +2 to AC vs. Opportunity Attacks.
- (Bonus) Unarmored Agility: +2 feat bonus to AC while wearing cloth or no armor.
Equipment: Longsword (Heavy Blade, +3 prof, 1d8 damage, Versatile), Adventurer's Kit, Fine Clothing
Cash: 40 gp
Character Songs
General Themes:
- Light My Fire, Kotoko
Battle Themes:
- Agni Kai, The Track Team (from the Avatar: The Last Airbender soundtrack)