Nogdar the Cryptic
Nogdar the Cryptic, Arcanist
- Mage 1, Neutral
- 1012 / 2500
Attributes
- STR 12
- INT 16 (+2)
- WIS 11
- DEX 8 (-1)
- CON 13 (+1)
- CHA 9
Combat
- HP: 4/4
- AC: -1
- Initiative: -1
- Movement:
- Base: 120
- Combat: 40
- Charge:
- Climb:
- Stealth:
- Daily:
- Saving Throws
- Petrification & Paralysis 13
- Poison & Death 13
- Blast & Breath 15
- Staffs & Wands 11
- Spells 12
- Weapons & Attacks
- Quarterstaff (10+, 1d6)
Skills
- Languages
- Proficiencies:
- [Class Proficiency]
- [General Proficiency 1]
- [General Proficiency 2]
- etc.
- Class Abilities
- If any of them include a die roll, list the die roll too.
- Class abilities
- Class Abilities
- Other Abilities
- Open Door
- Detect Secret Door
- Hear Noise
- Find Traps
- etc.etc.
Equipment
- Weapons
- Weapon
- Weapon
- Weapon
- Armor
- Armor
- Shield
- Gear
- Backpacks or tents or door spikes or whatever. Be sure to list what container each object is in. It might be easiest to list each container as a sub-item and then list next to it what is in it.
- Gear
- Gear
- Coinage
- CP
- SP
- EP
- GP
- PP
- Treasure
- Gems
- Jewelry
- Whatever
- Magic Items
- Total Stones of Encumbrance
Spells
- First Level Spells Per Day:
- Repertoire
- Second Level Spells Per Day:
- Repertoire
Skills
Languages Proficiencies: Loremastery, Collegiate History] Knowledge History Mapping, Adventuring . Class Abilities If any of them include a die roll, list the die roll too. Class abilities Class Abilities Other Abilities Open Door Detect Secret Door Hear Noise Find Traps etc.etc.
[edit] Equipment
Weapons: Rune-etched Quarterstaff Armor: Blue Mage's Cassock Gear Backpack, 2weeks Iron Rations, Wardog (named 'Dave'), and rat terrier (named 'Phil') Coinage GP 710 Total Stones of Encumbrance 2.33 [edit] Spells
First Level Spells Per Day: 1 Repertoire: Ventriloquism, Sleep Second Level Spells Per Day: Repertoire