The Virgin Expanse Curtmantle
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Dynasty
The Curtmantle dynasty began during the days of the Angevin crusade as a Chartist family who volunteered to help keep the crusade supplied. They soon developed a reputation for steadfastness and courage under fire, as well as for being able scrounge up nearly anything. Before the end of the crusade, Henry Curtmantle was a awarded Warrant and his family began to reap the rewards.
These days, the Curtmantle star has dimmed significantly. While there were once palaces on half-a-dozen worlds, now there is only their original, modest holding on Malfi, one of the original and terribly out of fashion fortress palaces. Young Richard Curtmantle has inherited it, the Warrant and the flag-ship of the family fleet. Unlike many of his immediate ancestors, and too many of his age-mates, he has also inherited the drive which once made the family great and the determination to bring the Curtmantle name back to prominence.
Glory 1600+5d20
Glory this Session
Personal Data
Age: Adult
Homeland: Calaxis Sector
Culture: (Sub-sector or planet type)
Religion: Imperial Cult
Current Class: Rogue Trader
Current Home: (flagship)
Attributes
SIZ | DEX | STR | CON | APP |
14 | 14 | 14 | 14 | 13 |
Dmg | Heal | Move | HP | Unc |
5d6 | 3 | 3 | 28 | 7 |
Distinguishing Features
Very tall and thin
Dark, almost black, eyes
Traits
- Chaste 10/10 Lustful
- Energetic 13/7 Lazy
- Forgiving 7/13 Vengeful
- Generous 10/10 Selfish
- Honest 13/7 Deceitful
- Just 16/4 Arbitrary
- Merciful 10/10 Cruel
- Modest 7/13 Proud
- Pious 10/10 Worldly
- Prudent 13/7 Reckless
- Temperate 10/10 Indulgent
- Trusting 7/13 Suspicious
- Valorous 16/4 Cowardly
- Chivalry: 72, No
- Religious: No (+3hp, +2Damage)
Directed Traits
Interested in trade +3
Driven to explore +3
Passions
- Loyalty (Imperium) 15
- Loyalty (Dynasty) 15
- Love (family) 15
- Hospitality 15
- Honor 15
- Hate (Pirates) 10
Non-Combat Skills
- Acrobatics 0
- Athletics 10
- Awareness 10
- Barter 12
- Carouse 5
- Commerce 15
- Common Lore (Rogue Traders) 8
- Common Lore (Imperial Creed) 5
- Common Lore (Koronus Expanse)10
- Contortionist 1
- Charm 10
- Dancing 8
- Decieve 5
- Demolotion 0
- Disguise 5
- Flirting 8
- Forbidden Lore 3
- First Aid 5
- Gamble 5
- Inquiry 10
- Intimidate 5
- Hunting 5
- Language
- (High Gothic) 10
- Low Gothic) 8
- (Dynasty) 5
- (any one) 5
- Logic 5
- Medicae 0
- Navigate 10
- Orate 10
- Perform 3
- Romance 8
- Scholastic Lore 5
- Scrutiny 9
- Search 3
- Security 0
- Sneak 3
- Sleight of Hand 0
- Survival 0
- Tech-Use 3
- Trade
- (any one) 3
- (Explorator) 15
- Wrangling 3
Combat Skills
- Battle 15
- Seige 5
- Captain 15
- Drive 2
- Flyer 0
- Voidship 15
- Ride 0
- Sword 15
- Axe 3
- Hammer 3
- Spear 2
- Thrown 3
- Brawl 5
- Pistol 15
- Assault 5
- Rifle 0
- Support 0
- Heavy 0
- Artillery 0
- Gunnery 5
Equipment
Arms and Armor
Power Sword
Archeotech LasPistol
Carapace Armor
Conversion Field
Armored Bodyglove
Acquisitions
Almanac Astrae Divinitus
Flexsteel Suit
Trophy Room for ship
Lingua-Vox Servitor
Arboretum for ship
Heirloom: Servo-skull that has accompanied the Warrant for as long as we have records
Yeoman:
Holdings
Wealth: 15
- Sword Frigate - Holy Blade
- Auto-stabilized Logis-targeter
- Trophy Room
- Arboretum
Family
Family Characteristic:
Kinsmen
Allies
Astropath Transcendent - Choirmaster Telepathica
2 Navigators - Madam Yeshar
Carto-Artifex - Mr. Xan'tai
Chief Engineer - Omicron-3
Master of Ordinance - Ms. Lewry
Master of Etherics - Master Valcum
18 Kinsmen
Other Living relatives
Vassals and Armsmen
1 company House Guard - under the command of Geoffrey Longchamp, based around a few Chimera
2 companies Elite Armsmen
- Curtmantle 1st Mounted - they use bikes.
5 companies Common Armsmen
10 companies Armed Ratings
Vehicles
1 Personal Transport
7 among Thunderbolt Fighters/Chiropteran Scouts/Guncutters
8 between Aquila Landers/Halo Barges
10 Arvus Lighters
2 Companies of Chimera/Bikes (Chimera may be exchanged 1:2 for heavy trucks)