User:Alice Sara
Game Notes
MMUP
Encryption
- Keyed Vigenere
all the world is muken the three truths lead to the distant shore
Corrupted Seeds
- Mitsuko 13
NPC MGs
- Kirika
Element: Obsession Power: Pinions Magical Weapon: Black Feathers Magical Effects: Healing Touch, Magical Strike Finisher: Binding Attack(F) Pinion Nails
Normal Attributes: Sharp 7, Cool 6, Aggro 5, Social 3 Magical Attributes: Fury 7, Heart 6, Magic 5 Resolve: 18 XP: 0/4
- Pink-chan/Akasuki
Element: Cuteness Power: Raging Heart Magic Weapon: Toy Masamune Magic Effect: Healing Touch, Magic Shield Finisher: Barrage Attack (H) Kawaiidiscope, Powerful Attack (H) Heartbreaker
Normal Attributes: Cool 6, Aggro 7, Sharp 5, Social 3 Magical Attributes: Heart 9, Fury 4, Magic 5 Resolve: 18 XP: 5/6 Advances: 1-Finisher
- Onegai-san/Mitsuko
Element: Oblivion Power: Gate of the Garden Magic Weapon: Magic Wand/Scythe "All Fiction" Magic Effect: Magic Touch "Nothing Happened!', Regeneration, "No Effect!" Finisher: Binding Attack (M) "Nowhere to Go!", Powerful Attack (H) "Nothing Exists!" Curse Power: Mu
Normal Attributes: Cool 9, Sharp 7, Social 6, Agro 3 Magical Attributes: Magic 9, Heart 8, Fury 5 Resolve: 22 XP: 50/50 Advances: 1-+1 Cool, 1-+1 Sharp, 1-+1 Magic, 1-+1 Heart. 1-+Finisher, 1-+4 Resolve 2-+1 Cool, 2-+1 Social, 2-+1 Heart, 2-+1 Fury
Asura
- Rules
- Overcharge
- Asura can not voluntarily take Overcharge, nor do not accumulate Overcharge.
- Asura may take Overcharge from other people and use it as Overcharge for their own purposes, such as using Finishers, Magic Effects, or boosting rolls. They may do this in reaction to another person's action as soon as Overcharge occurs (and in fact must, with Youma, since Youma don't accumulate Overcharge).
- Asura may store Overcharge up to 1/2 their highest Magical Attribute (round up).
- Chaos Charge
- If an external event creates Overcharge (usually Youma with the Overcharge Radiation ability), and the Asura was not directly responsible for the event, the Asura may absorb up to the total of their Magical Attributes and store it as Chaos Charge.
- An Asura may convert 2 points of Overcharge into 1 point of Chaos Charge
- An Asura may convert 2 points of Chaos Charge into 1 point of Overcharge
- Chaos Charge may be required to use certain Curse Powers.
- 1 point of Chaos Charge may be used to recover 1d6+3 Resolve
- 1 point of Chaos Charge may be used to create an Oblivion Seed (or Corrupted Seed if the Asura's Curse Power allows).
- 1 point of Chaos Charge may be used to increase either the Power Level or Magical Girl Number of a Youma.
- Resolve
- Asura have Resolve equal to their base as if they were Magical Girls, plus the sum of their Magical Attributes.
- Nature
- Effects that specify Magical Girls or Youma do not effect Asura.
- Asura may not make Wishes or Curses.
- Asura always have a Curse Power, even if they were never a Witch. If they had a Wish power before becoming an Asura, it becomes a Curse Power;there is no option to keep their former power.
- Asura are not Normal or Special. However, they can not be altered by the World its Agent.
- Overcharge
- Nadie/Asura Zero
Element: Narrative Power: Speed of Plot Magic Weapon: Six-Shooters Magic Effect: Swift Action, Double Action, Healing Touch, Magical Boost (Fury), Magic Shield, Magic Strike, Regeneration Finisher: Barrage Attack (F) 30 Pieces, Binding Attack (F) Four Nails, Debilitating Attack (F) Bloody Spear, Piercing Attack (F) Golgotha Tree, Powerful Attack (F) Iscariot Bullet, Precise Attack (F) Marked for Death Curse Power: Original Sin
Normal Attributes: Cool 11, Agro 10, Sharp 9, Social 7 Magical Attributes: Magic 11, Fury 13, Heart 9 Resolve: 46 XP: 250/250 Advances: 25
Curse Power: String Cutter
Active Youma
- Ichi
PL 1 MG 1 Resolve: 6
Fury: 4 Heart: 3 Magic: 2
Strong/Weak: Fury/Magic Base damage 1d3 Oblivion Seeds: 0 PP: 0
Boss: None Special: Overcharge
- Ni
PL 1 MG 1 Resolve: 6
Magic: 4 Fury: 3 Heart: 2
Strong/Weak: Heart/Fury Base damage 1d3 Oblivion Seeds: 1 PP: 0
Boss: None Special: Overcharge
- San
PL 1 MG 1 Resolve: 6
Heart: 4 Magic: 3 Fury: 2
Strong/Weak: Magic/Fury Base damage 1d3 Oblivion Seeds: 0 PP: 0
Boss: None Special: Overcharge
- Shi
PL 1 MG 1 Resolve: 6
Fury: 4 Heart: 3 Magic: 2
Strong/Weak: Fury/Magic Base damage 1d3 Oblivion Seeds: 1 PP: 0
Boss: None Special: Overcharge
- Go
PL 1 MG 1 Resolve: 6
Magic: 4 Fury: 3 Heart: 2
Strong/Weak: Fury/Magic Base damage 1d3 Oblivion Seeds: 0 PP: 0
Boss: None Special: Overcharge
- Roku
PL 1 MG 1 Resolve: 6
Fury: 4 Heart: 3 Magic: 2
Strong/Weak: Fury/Magic Base damage 1d3 Oblivion Seeds: 1 PP: 0
Boss: None Special: Overcharge
- Shichi
PL 1 MG 1 Resolve: 6
Heart: 4 Magic: 3 Fury: 2
Strong/Weak: Magic/Fury Base damage 1d3 Oblivion Seeds: 0 PP: 0
Boss: None Special: Overcharge
- Hachi
PL 1 MG 1 Resolve: 6
Heart: 4 Magic: 3 Fury: 2
Strong/Weak: Magic/Fury Base damage 1d3 Oblivion Seeds: 1 PP: 0
Boss: None Special: Overcharge
- Kyuu
PL 1 MG 1 Resolve: 6
Fury: 4 Heart: 3 Magic: 2
Strong/Weak: Fury/Magic Base damage 1d3 Oblivion Seeds: 0 PP: 0
Boss: None Special: Overcharge
- Juu
PL 1 MG 1 Resolve: 6
Fury: 4 Heart: 3 Magic: 2
Strong/Weak: Fury/Magic Base damage 1d3 Oblivion Seeds: 1 PP: 0
Boss: None Special: Overcharge
- Juuichi
PL 1 MG 1 Resolve: 6
Magic: 4 Fury: 3 Heart: 2
Strong/Weak: Fury/Magic Base damage 1d3 Oblivion Seeds: 0 PP: 0
Boss: None Special: Overcharge
- Juuni
PL 1 MG 1 Resolve: 6
Heart: 4 Magic: 3 Fury: 2
Strong/Weak: Magic/Fury Base damage 1d3 Oblivion Seeds: 1 PP: 0
Boss: None Special: Overcharge
- Yamata no Orochi
PL 4 MG 4 Resolve: 44
Fury: 10 Magic: 8 Heart: 5
Strong/Weak: Heart/Fury Base damage 1d6+1 Oblivion Seeds: 2 PP: 8/3
Boss: Burst Attack, Extra Action x2 Special: Binding Attack, Mind Leech