Background
Overview
Appearance
Personality
- Wealth:
- Extra Acquisition at +20, -3 WP
- Greed:
- +4 Corruption, -10 Commerce
- Perfection
Desires and Goals
Enemies and Hatreds
History
Views
Profile
Character Name |
Player Name |
Race |
Archetype |
Party Role |
Infamy |
Wounds |
Corruption |
Experience
|
Leo-36 |
Silent Wayfarer |
Human |
Heretek |
Infiltrator/Melee |
22 |
17 |
5 |
6950/7000
|
Weapon Skill |
Ballistic Skill |
Strength |
Toughness |
Agility |
Intelligence |
Perception |
Willpower |
Fellowship
|
41 |
36 |
31 |
41 |
50 |
50 |
22 |
31 |
24
|
Skills
- Intelligence: Logic, Tech Use, Security
- Common Lores: Adeptus Mechanicus, Adeptus Astra Telepathica, Tech, War
- Forbidden Lores: Archeotech
- Languages: Low Gothic
- Scholastic Lores: Astromancy
- Weapon Skill: Parry
Talents
Tier One
- Die Hard:
- When suffering from blood loss, roll twice to avoid death.
- Enemy (Adeptus Mechanicus):
- Suffers a -10 to Fellowship Tests with loyal members of the Adeptus Mechanicus.
- Cold Hearted:
- +1 Corruption, immune to seduction, gains +20 on opposed Charm tests.
- Mechadendrite Training (Utility):
- Including such varied types as Machine Spirit Interface, Manipulator, Medicae, Utility, Optical and countless others.
- Technical Knock:
- Can un-jam a weapon as a Half Action once per round.
- Total Recall:
- Nigh-perfect recall of any events or information learned. For extreme cases, an Intelligence Test may be called for.
- Weapon Training:
- Las, Power, Primary, Shock
Tier Two
- Armor-Monger:
- Any armor worn by the character gains +2 AP.
Tier Three
Traits
Traits
- Binary Chatter:
- Gain +10 to tasks that involve ordering or communicating with servitors
- Mechanicus Implants:
- All manner of Mechanicus-related augmentations
- Machine (4)
- Gain 4 points of AP that stack with armor but not Natural Armor. All the creature's AP count against Fire. Immune to mind-affecting psychic powers, vacuum, cold and breathing effects.
- Mechanicus Implants:
- All manner of Mechanicus-related augmentations
- The Quick and the Dead: A squishy (or slightly crunchy, as it may be) human in the vortex must react fast to live.
- Unnatural Intelligence (+2):
- +2 to Intelligence Bonus, -10 to the difficulty of all Intelligence-based tests.
- Unnatural Strength (+4):
- +4 to Strength Bonus, -20 to the difficulty of all Strength-based tests.
Mutations
Equipment
Armour
- Light Carapace Armour:
- Locations (Arms, Body, Legs), AP 5, 15 kg, Rare
Weapons
Power Axe (Best) w/ Cursed Metal
Range |
RoF |
Dam |
Pen |
Mag |
Reload |
Special |
Weight |
Availability
|
Melee |
N/A |
1d10+15 E |
7 |
N/A |
N/A |
Power Field, Unbalanced |
8 kg |
Extremely Rare
|
Heirloom Shield (Best) w/Mono and Maglock upgrades
Range |
RoF |
Dam |
Pen |
Mag |
Reload |
Special |
Weight |
Availability
|
Melee |
N/A |
1d10+7 I |
2 |
N/A |
N/A |
Defensive |
3 kg |
Very Rare
|
Cybernetics
- Cerebral Implant (Good): <free>
- Gain Unnatural Intelligence (+2), +20 to Logic and Lore Tests
- Luminen Capacitors (Good):
- May recharge drained objects with a Toughness test. Gain +10 to this test.
Other Gear
- Combi-tool
- Unholy unguents
- Dataslate
- Optical Mechadendrite (Good)
- It grants a +10 bonus to all Perception-based tests and may also be used as a telescopic sight. The infra-red torch and sensors incorporated mean no penalties due to darkness and gains the user a +20 bonus to vision-based Perception Tests at night. Has Glow globe also.
- Luminen Capacitors (Good)
- With a successful Toughness Test, the character may recharge or power machinery. Grant a +10 bonus to all Toughness Tests made to use them (in effect, making the Tests one Degree easier).
Alignment
- Khorne: 0
- Nurgle: 0
- Slaanesh: 1
- Tzeentch: 3
- Forbidden Lore (2), Logic
- Unaligned: 12
- Ballistic (1), Intelligence (1), Perception (1), Common Lore (4), Lingustics (1), Scholastic Lore (1), Security, Tech-Use, Trade
Experience
Experience (Total: 7000, Used: 6950)