Ledaal Anothis
A Character in House of Bells.
Name
Concept: Shy, detached savant
Aspect: Water
Anima Banner: Inky black clouds of water begin to cover his face and body
Biography
Personality
Appearance
Character Sheet
Essence Die: d6
Virtues
Compassion: d6
Conviction: d8
Temperance: d10
Valor: d6
Distinctions
[D8 or D4+1E]
Still Waters Running Deep (Water)
Mind Like a Diamond, Hard and Brilliant
Austere and Detached
Advantages
Skills
Martial Arts (As Though Every Move Was Planned Years in Advance): d8
Investigation (How Could He Know That About Me?): d10
Lore (War): d8
Awareness (Spooky-Intense Observation): d8
War (Strategic Prodigy): d10
Melee (A Swordfight is Just a Short, One-Man Campaign): d8
Presence (Makes People Uneasy): d6
Backgrounds
Artifact (The War Room): d6
Family (Mother a Noted Sorcerer): d8
Reputation (I Heard He Beat Cathak Garel at Gateway): d6
Charms
Excellencies
War Excellency: d8
Investigate Excellency: d8
Techniques
Elemental Concentration Trance: You may absorb a week's worth of research material in a single day.
Enfolded in the Dragon's Wings: Allies are not harmed by your elemental anima.
Tireless Footfalls Cadence: When you call out a rhythmic pattern such as a song or chant, soldiers under your command are able to easier resist fatigue.
Scent-of-Crime Method: Gain a D6 on any roll used to determine someone's guilt.
Falsehood Unearthing Attitude: Spend 1E and target an individual. For the rest of the scene, if the target lies to you, you'll know instantly.
Tampering Detection Technique: You may instantly know if a single object has been tampered and the changes made to it within the past year.